Garry's Mod

Garry's Mod

block-shooting minigame
Anachronistic ALLOS  [developer] 21 Jun, 2021 @ 1:28am
===== [HOW TO PLAY] =====
SETUP PHASE
- Assemble all players in the entry antechamber. Up to four human players are supported!
- Once all players are present, enter the observation rooms through the opened panel door, go down the left hallway, and pull the lever in the room at the end to activate the chamber. Return to the antechamber.
- On the menu that shows up, press the Start button; this is the setup phase proper. You can configure the following options here:
- Number of players, 1-4. This is a 4-player game; if less than four human players are present,
AI characters will be spawned in the remaining positions.
- Number of rounds; either 10, 50 or 100. In for a shorter game, or the long haul?
- Once an option on a particular menu screen is selected, press the red button to the right to confirm your selection. {BUG: Sometimes when in the menu, the interface will get stuck, causing the confirmation button to do nothing; if this happens, reset the map. Quickest way is to open the Spawnmenu, go to the Utilities tab on the right, and under Admin, select Clean Up Everything}
- If there is more than one human player involved, please decide your turn order amongst yourselves. I am not a fancy scripter and have no way to keep track of this map-side. (The human players will always occupy the player slots first; i.e., if there are two humans, they will occupy the Player 1 and Player 2 slots)
- Once this is all decided, you are ready to start! Have all players enter the test chamber.

STARTING THE GAME / TURNS & ROUNDS
- Once all players are in the chamber, the game will begin! The chamber will spawn the first set of blocks, and Player 1's turn will begin.
- When a player's turn begins, they must step up to the button that appears at the center of the room, stand squarely in front of it and within the white rectangle outlined on the floor, and press the button to begin their turn.
- Pressing the button will elevate the player into position, and a moment after it has fully risen, the lights in the chamber will flash green. The current player may then take their shot.
- After the current player has finished their turn, the platform will lower, and the next player must then step up. Repeat the process from the second bullet point.
- {BUG: When the AI's turn comes around, sometimes they may delay in moving to the platform. If the delay persists for a length of time, a button will appear in a corner of the playing area; press this to teleport the current AI player into position. Press the button only once per turn, unless the first press does not teleport the AI.}
- Once all four players have taken their turn, the current round ends and the next one begins. The number of rounds was selected in the setup phase. Once all rounds in a match have passed, the match concludes.
- At this point, the players must decide amongst themselves who won the most points; I also have no way to track this map-side, so you're gonna have to go on the honor system with this one. After you've decided, you can throw your own victory celebration; apologies for not being able to provide one myself!
- After all is said and done, have all players leave the chamber to end the game.

HOW TO PLAY THE ACTUAL FREAKIN' GAME
- Your objective is to knock down as many blocks into the pit as they can during their turn; however, you can only shoot once during your turn, so aim for a weak point and make your shot really count!
- Be careful, though! If you just barely don't knock down a bunch of blocks, the next player could take advantage of the blocks you knocked askew! Aim carefully!
- After pressing the button to begin your turn, wait for the green light to flash (a sound will play as well) before shooting! And don't try to sneak in any shots after your first one, either. Not allowed.
- This map supports the default HL2 weapons of the Revolver, Shotgun and Crossbow, but other weapons of a similar firepower are welcome! The only criteria is that they have some serious knockback in a single fire.
- Try to get the most points before the game ends!

WHY IS THIS SECTION SO LONG?
- Because I have to provide full context in the event that somebody who doesn't know the source material elects to play this; as well, not all the rules and mechanics work the same, so I gotta let you know beforehand!
Last edited by Anachronistic ALLOS; 21 Jun, 2021 @ 2:38am