Garry's Mod

Garry's Mod

block-shooting minigame
Anachronistic ALLOS  [developer] 21 Jun, 2021 @ 2:29am
===== [BUGS AND STUFF] =====
KNOWN BUGS

- Sometimes when interacting with the menu during the startup phase, pressing the confirm button will yield no results--the menu effectively gets stuck. If this occurs, you must restart the map. The quickest way to do this is to open your Spawnmenu, go to the Utilities tab on the right, and under the Admin tab, select Cleanup and Clean Up Everything.

- Sometimes the AI players may get in an extra shot during their turn; if this occurs, the Rounds counter will become offset. I did my best to try and prevent this, but it still manages to slip through sometimes.

- Sometimes the AI players may dawdle when it is their turn, and they take their sweet time to move to the platform; if this occurs for long enough, a button will appear in the corner of the play area that will forcibly teleport the AI into position if pressed. Only for AIs entering the room.

- The AI anti-stuck button may flip back over again after it is pressed; if this happens, simply ignore it. It will flip back down again in a few seconds.

- If there are only one or two rows of blocks left on the platform, the AI players may not be able to hit them at all. If this occurs after at least 3-4 shots, fire a low-power weapon (like a pistol) at the block stack to end their turn manually. (You can use a higher-blast weapon anyways if you want to give them points)

- This goes without saying, but just in case; DO NOT KILL THE AI CHARACTERS! Don't startle them by attacking the environment during their turn either. There are no precedents in place for if the AI's sequences are interrupted. If an AI character, by some freak accident, dies anyways during their turn, simply fire a low-power weapon (like a pistol) at the block stack to end their turn manually. (You can use a higher-blast weapon anyways if you want to give them points)

- Rarely upon starting a new game in the map, a cube stack may already be present in the chamber upon entry. If it remains there, it's fine, but if it deloads and the platform comes back up empty, you must restart the map.

- Sometimes when a new cube stack is loaded during a turn transition, not all the cubes will change color. This is fine and will be fixed by the next turn.

- There is a lot of physics at play here! If you have a lower-end computer, there's a possible chance that the time you will have will be less than desirable. Who knows.

Feel free to report any other bugs I may have missed down below!
Last edited by Anachronistic ALLOS; 3 Jul, 2021 @ 6:10pm