Team Fortress 2

Team Fortress 2

The 3lb Trigger
True To Scout Stats
Seeing as how many people think reducing speed which is what makes a scout a scout is a good idea I thought I should introduce my own. I have no way of knowing whether or not reducing speed will be huge but this is, in my own opinion, the best possible idea.


+40% damage
+10 health
3 shots to a clip.
Increased damage fall off over range compared to scattergun. (possibly not for sure about this one.)
Every two kills automatically reloads your clip for you, instantly. Unlike the resupply locker it doesn't give you all your ammo back however.
35% less damage from minisentries.


Now here's where it gets awful.
MUCH slower rate of fire. Up to the users in the comments to decide.
This is mainly to get behind the enemy, attack some heavier classes, ex soldier, and destroy them.
MUCH slower reload speed. Comments decide too. This is a very powerful weapon but if you get caught exposed reloading you're dead.
15% slower weapon switch speed.
20% melee vulnerability
25% bullet damage vulnerability
15% Fire vulnerability
30% explosive damage vulnerability

Health restoring drops do not save you from fire
Jarate that splashes on you or even madmilk on you never lasts forever.
Louder footsteps.


Anyways, the scout is a fast paced class that excells at ambushing. Taking that away with any weapon is a no-no.


Making the scout do an amazing amount of damage yet extremely vulnerable is nothing new. That's what thee scout is. The extremely powerful scattergun can two shot a soldier with meatshots yet a single shot from a direct hit will kill you.

Making both the cons and the pros of the scout much larger and more apparent would be a drastic change to the scout that makes it much harder to play yet if you can master allows you to be an excellent team player.
Last edited by wumbo professional; 27 Apr, 2014 @ 11:26am
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Showing 1-7 of 7 comments
wumbo professional 27 Apr, 2014 @ 11:26am 
If you have any ideas for this post here!
Sparkwire  [developer] 30 Apr, 2014 @ 2:13am 
This sounds good, i'd love to try it out ingame
Evolved Undead 30 Apr, 2014 @ 3:38am 
I think it's a good idea, but don't you think your stats are a little lengthy?
Evolved Undead 30 Apr, 2014 @ 3:41am 
and i think that giving the scout vulnerability to EVERYTHING might be a little too much.
walk out of spawn, stray crit bullet from heavy hits you, BOOM dead. one sticky from a demo, BOOM dead. one hit from boxing heavy, not a crit, BOOM dead. one teensy puff from a pyro, BOOM dead. do you see what i mean?
Evolved Undead 30 Apr, 2014 @ 3:42am 
oh and what do you mean by "Jarate that splashes on you or even madmilk on you never lasts forever."?
Evolved Undead 30 Apr, 2014 @ 3:43am 
doesn't it norrmally not last forever?
wumbo professional 30 Apr, 2014 @ 12:40pm 
No they don't? Jarate lasts for anything between 5 to 10 seconds. Mad milk should be the same but I don't know for sure. I know mad milk doesn't last forever.
Extreme vulnerability is totally fine.

Scout is already 1 shottable by the direct hit and with a very small amount of damage taken he's easily 1 shottable by more.

That's what the scout is, a class that dies VERY easily but when it sneaks up behind classes and delivers meatshots it can make some others die very easily too.

This could be balanced out more by increasing speed as you get to very low health and increasing health gained from medpacks at low health at the cost of the weapon doing less damage but this is a weapon to add emphasis on the shortcomings of the scout (Dies very quickly.) and the scout's forte. (Dealing a lot of damage quickly.)
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