Kenshi
Many More Mercenaries!
Pix  [developer] 6 Aug, 2021 @ 11:14am
Feedback / Bug reports / Known issues !
If you've got any bug or feedback to give for potential changes/tweaks, feel free to post them here! As I'm not actively playing kenshi right now, I'm not working on the mod unless I get requests/feedback, so if you'd like changes this is the way!

Known bugs/issues:

-Old Glitchy Skeletons "retreating" and gathering in a single spot in Black Desert City. Couldn't replicate the issue on my end, might be a minor conflict with another mod?

-Machinist Mercs not joining fights (Maybe fixed, would need more feedback)

-Some mercs getting into/starting fights in town (would need more details! Who, against whom, what were their 'crimes', etc).
Last edited by Pix; 15 Jan, 2022 @ 5:49pm
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Showing 1-11 of 11 comments
Pix  [developer] 12 Aug, 2021 @ 11:15am 
If the spiders are named Glitchy Security Spiders, then they are from that group! It's just that the group that already spawned with them isn't going to despawn even if I did disable spiders, it'll only affect groups that spawn in the future. You'll need to unload the place by going far away or possibly importing for the change to happen.
Pix  [developer] 12 Aug, 2021 @ 11:17am 
Oh, also I deleted your comment because your steam key was partially visible in the screenshot, doubt it'd be an issue but better safe than sorry!
Lordawesome 12 Aug, 2021 @ 11:29am 
Huh i did what you said and imported my game and now there is just a small group of thralls standing there in retreat mode lol
Lordawesome 12 Aug, 2021 @ 11:33am 
OH, ok so idk what it is about this specific spot in black desert city but your mercs will walk to this specific spot and stop working lol my units are in the bar for orientation https://imgur.com/a/F1Zppbo
Last edited by Lordawesome; 12 Aug, 2021 @ 11:34am
Pix  [developer] 12 Aug, 2021 @ 3:43pm 
That's weird! Do they do that even after being hired?
Pix  [developer] 12 Aug, 2021 @ 3:57pm 
I just changed their faction to a new, more streamlined one called "Old Glitchy Skeletons". I'm hoping that removed whatever tie they had to BDC and fixes that weird bug!
Lordawesome 13 Aug, 2021 @ 12:31pm 
Im sad to say they still pile up on that waypoint. what strange bug
Last edited by Lordawesome; 13 Aug, 2021 @ 12:31pm
Pix  [developer] 14 Aug, 2021 @ 7:04am 
It's strange indeed. I don't know what else I could try. I've gone to BDC and the Glitchy skeletons hang about in the bar, as usual, and when I hire them they follow with no issues. Do you have any mods that come to mind that changes cities, AI behavior or something?

But yeah, seeing as the bug doesn't happen on my end I doubt I'll be able to fix it :(
Lordawesome 14 Aug, 2021 @ 8:37am 
the only mod i have i can think of was living world but even with that disabled the thralls that would hangout in the bar still spawn in retreat mode and walk to that spot to stand in. i Guess i will just try to ignore it lol. they were in the bar at very first when i got to BDC the first time so i dont know what changed.
Hello. Excellent mod. But I have a number of comments.
-Skitaris with different prosthetic legs limp when walking, which looks strange.
-The Neophyte Skitarii has a lower athletics level and is constantly overwhelmed, causing him to fall behind the squad when I hire him and die. Which also looks weird. The neophyte idea is good. I'm not an elder and I don't like to watch people die just like that.
-In addition, I noticed one bug. I hired the skitarii in the outlands and took them to the World Ends. When the contract ended, I couldn't renew it. The squad leader changed from priest to radom skitari and the new leader began to follow the tech-priest and the tech-priest followed him. As a result, the squad random twitched on the spot and did not go anywhere. which also looked strange. And of course the neophyte died.
Pix  [developer] 2 Mar, 2023 @ 3:03pm 
Hey, thanks for the details! I don't play anymore, currently, so I can only identify issues and fix things with details like yours.

Sadly I don't think I'll be able to fix the limping with prosthetics on walk speed. As far as I know, it's a vanilla issue, you should notice it on your own characters, too, if they've got a leg prosthetic and have to walk or are slowed by weight, they'll probably limp even if the leg HP is good. I don't know how to fix it, or if it's even something we can fix with the FCS.

I can try to fix the rest, though! Thanks to your details I've probably identified the reason why the leadership was behaving weirdly. I've changed their AI packages to be the same as the other squads, which should hopefully remove that quirk. I think I had fixed it in the past but forgot to apply the fixed package to the skitari roaming squad.

And I've buffed the Acolyte's general stats to be the same as the ranged ones, which should give them more athletics and also dodge. It's "good" for them to have a higher mortality rate, they're disposable, but it's no fun if they always die from lagging behind as you've described!

Uploading the fixes now, not quite sure if they'll apply without importing the save, however.
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