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pros:
+ 10% movement speed on wearer
+ 20% damage bonus
cons:
- 50% clip size (you can clearly see the clip being half the normal revolver)
no random crits
or something like this, but at the end whats really the point of writing stats for workshop weapons? If valve even decides to add this then they will make their own stats anyways
+15% Faster Reload
-50 Clip Size
On hit: Your next shot will fire 20% sooner, resets in two seconds
+15% damage
+10% firing speed
+20% reload speed
-50% clip size
Mini-crits whenever it would normally crit
No random critical hits
Dementia makes the user appear invisible to the target
-50% clip size
-50% damage penalty
Wearer cannot disguise or cloak while an enemy is under the effects of dementia
Pros:
Each shot fires 6 bullets
+ 25% health on wearer
+ 50% more ammo
Cons:
- 25% damage penalty
cloak and disguise kit are disabled
- 30% range
disables melee back-stabs
- 10% movement speed
- 50% clip size
add a 10% movement speed bonus while active
marks target for death on hit on up to 3 people
-15% clip size
+10% damage falloff at range
-25% explosion resistance
no random critical hits
Pros:
On hit: inflicts following effects based on successful hits in sequence
● First hit: highlights target for 7 seconds(Judge)
● Second hit: inflicts 5 seconds of bleed.(Jury)
● Third hit: Mini Crits.(Executioner)
+15% accuracy
Con:
-50% clip size
-15% slower reload speed
+ minicrits if all pellets connect
+ replenishes 25% cloak on kill
- 50% clip size and reserve ammo
- 300% accuracy and no perfect accuracy on first shot
- no random critical hits
Concept: Make spies less helpless in direct combat at the cost of long range accuracy
Its for fun my gamer.
Really fun idea. Jury feels strange, though, doesn't seem to be really representative of what a jury does. Maybe keep everything the same, but add something like this.
Jury: Instantly put 1 bullet in chamber on hit. (There are multiple members of a jury, I guess.)
Executioner: Target takes minicrit damage from your shots.
Being of a higher level keeps the benefits of all lower levels. (2nd shot landed in a row still highlights, 3rd shot still loads 1 bullet and highlights.)
Lose bonus on reloading or missing a shot.
For every level not achieved upon reloading or missing a shot, take 25 damage. Cannot be reduced in any way. (If you don't have a combo and miss, take 75 damage. If you landed judge and miss, take 50 damage. If you landed jury and miss, take 25 damage.)