Team Fortress 2

Team Fortress 2

The Jury
Stats!
pros makes you 25% faster movement speed gives you 25% more heath
now the cons medics able to do 30% more damage against you. dose 25% less damage and no random crits!
Last edited by Telegraph_Network; 25 Jun, 2021 @ 12:56pm
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Showing 1-15 of 20 comments
Mr. Fred 25 Jun, 2021 @ 7:23am 
my idea:

pros:
+ 10% movement speed on wearer
+ 20% damage bonus

cons:
- 50% clip size (you can clearly see the clip being half the normal revolver)
no random crits

or something like this, but at the end whats really the point of writing stats for workshop weapons? If valve even decides to add this then they will make their own stats anyways
Last edited by Mr. Fred; 25 Jun, 2021 @ 7:24am
Telegraph_Network 25 Jun, 2021 @ 11:40am 
i dont know anymore it could be just if valve could intheory listen
Sunset 25 Jun, 2021 @ 12:44pm 
Originally posted by ZPH:
makes you 25% faster movement speed gives you 25% more heath
now the pros medics able to do 30% more damage against you. dose 25% less damage and no random crits!
This.[gamebanana.com]
Telegraph_Network 25 Jun, 2021 @ 12:56pm 
sorry everyone i keep getting cons and pros confused with each other
Two Fifty-Six 26 Jun, 2021 @ 4:40pm 
Players who are in the top 3 are shown through walls and will have Minicrits dealt against them while using this weapon.
+15% Faster Reload
-50 Clip Size
T☢XIE 26 Jun, 2021 @ 4:41pm 
Came up with something that I would personally use.

On hit: Your next shot will fire 20% sooner, resets in two seconds
+15% damage
+10% firing speed
+20% reload speed
-50% clip size
Mini-crits whenever it would normally crit
No random critical hits
On hit: apply dementia to one target for 10 seconds
Dementia makes the user appear invisible to the target
-50% clip size
-50% damage penalty
Wearer cannot disguise or cloak while an enemy is under the effects of dementia
The Jury


Pros:
Each shot fires 6 bullets
+ 25% health on wearer
+ 50% more ammo


Cons:
- 25% damage penalty
cloak and disguise kit are disabled
- 30% range
disables melee back-stabs
- 10% movement speed
- 50% clip size
Last edited by Moshael F. Mosscreep; 28 Jun, 2021 @ 5:17pm
chicken_G.I. 28 Jun, 2021 @ 7:18pm 
+25% max health on wearer
add a 10% movement speed bonus while active
marks target for death on hit on up to 3 people
-15% clip size
+10% damage falloff at range
-25% explosion resistance
no random critical hits
Last edited by chicken_G.I.; 28 Jun, 2021 @ 7:21pm
Telegraph_Network 28 Jun, 2021 @ 10:42pm 
not bad for stats return to monke guy sounds pretty good
T☢XIE 28 Jun, 2021 @ 11:00pm 
Originally posted by ZPH:
not bad for stats return to monke guy sounds pretty good
No. Just, no. Firstly, this is quite a boring stat idea. Secondly, weapons cannot have health bonuses if they are not visible at all times.
Hoss Delgado 30 Jun, 2021 @ 1:37pm 
Stats:
Pros:
On hit: inflicts following effects based on successful hits in sequence
● First hit: highlights target for 7 seconds(Judge)
● Second hit: inflicts 5 seconds of bleed.(Jury)
● Third hit: Mini Crits.(Executioner)
+15% accuracy
Con:
-50% clip size
-15% slower reload speed
CrimzonRatofu 1 Jul, 2021 @ 6:44am 
+ 3 pellets per shot that deals 60 damage total
+ minicrits if all pellets connect
+ replenishes 25% cloak on kill
- 50% clip size and reserve ammo
- 300% accuracy and no perfect accuracy on first shot
- no random critical hits
Concept: Make spies less helpless in direct combat at the cost of long range accuracy
Krabbo98 1 Jul, 2021 @ 7:01am 
Originally posted by Kaiser Fred:
my idea:

pros:
+ 10% movement speed on wearer
+ 20% damage bonus

cons:
- 50% clip size (you can clearly see the clip being half the normal revolver)
no random crits

or something like this, but at the end whats really the point of writing stats for workshop weapons? If valve even decides to add this then they will make their own stats anyways

Its for fun my gamer.
Krabbo98 1 Jul, 2021 @ 7:13am 
Originally posted by Hoss Delgado:
Stats:
Pros:
On hit: inflicts following effects based on successful hits in sequence
● First hit: highlights target for 7 seconds(Judge)
● Second hit: inflicts 5 seconds of bleed.(Jury)
● Third hit: Mini Crits.(Executioner)
+15% accuracy
Con:
-50% clip size
-15% slower reload speed

Really fun idea. Jury feels strange, though, doesn't seem to be really representative of what a jury does. Maybe keep everything the same, but add something like this.

Jury: Instantly put 1 bullet in chamber on hit. (There are multiple members of a jury, I guess.)
Executioner: Target takes minicrit damage from your shots.
Being of a higher level keeps the benefits of all lower levels. (2nd shot landed in a row still highlights, 3rd shot still loads 1 bullet and highlights.)

Lose bonus on reloading or missing a shot.
For every level not achieved upon reloading or missing a shot, take 25 damage. Cannot be reduced in any way. (If you don't have a combo and miss, take 75 damage. If you landed judge and miss, take 50 damage. If you landed jury and miss, take 25 damage.)
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