Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This can be considered as a bug but it's perfectly normal considering how I coded my mods: I don't use the key binding functions, I only detect the characters entered on a keyboard ^^" I didn't thought about controller issues as I play only on PC but that's interesting to know.
That was a simplification I used at the beginning because I didn't know how the binding mechanisms works and didn't want to lose too much time with that. Anyway, I still think that adding a way to redefine mod keys would be a great feature but I didn't start reasearch about that for now as I prefer bringing new mods to the workshop :p