Cities: Skylines

Cities: Skylines

[DEPRECATED] Tree Anarchy 1.3.6
Quistar  [developer] 28 Jun, 2021 @ 8:58am
Suggestions to improve this mod
Please post your suggestions here
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Showing 1-15 of 21 comments
cyano 7 Aug, 2021 @ 10:30am 
Hello. I play in 3440x1440 resolution and with the
UI Resolution mod. This is probably why the indicators get located vertically about in the middle of the screen, and on the left side close to the Infoviews panel - so kind of in the "middle" of the play area.

Would be nice if this was relocatable, so that it could be manually moved anywhere on the screen.
Quistar  [developer] 7 Aug, 2021 @ 8:27pm 
Tried out the UI Resolution mod and will be making appropriate changes. This requires a redesign in how the Indicators are setup, so will most likely land the changes in Version 1.0.0.

Manual movement of indicators will be included in next version. For now, once a resolution is fixed, the indicators should be displayed at its intended position. It just doesn't support runtime relocation on resolution changes.
cyano 10 Aug, 2021 @ 11:45am 
That's great. Thanks a lot.
Lieuallen 11 Jan, 2022 @ 6:21pm 
I use Yet Another Toolbar, so the location of the indicators is on top of other stuff. I can move them, but every time I start the game they are back in the middle of the toolbar. Could there be a way to make them remember where I put them?
Quistar  [developer] 15 Jan, 2022 @ 7:11am 
@Lieuallen Yep, I've programmed it so it would save its location, alas it probably isn't working for you
MunSka 6 Feb, 2022 @ 8:30pm 
Any chance at having the mod lock the Tree Anarchy functionality so that i could load in without Tree Anarchy on and as a result all the Trees littered into my map's highways?
Quistar  [developer] 7 Feb, 2022 @ 9:52am 
Originally posted by MunSka:
Any chance at having the mod lock the Tree Anarchy functionality so that i could load in without Tree Anarchy on and as a result all the Trees littered into my map's highways?
Allow me to explain to you some logics in tree anarchy. Let's set an example scenario.
1. You used tree anarchy to place trees on road and you lined them up perfectly. It would be obvious that you'd want these trees to stay on the road instead of being hidden, correct?
2. You placed some roads with tree anarchy off over some garbage forest, and the roads hid the trees.
Now you save the game and exit to desktop.
On next reload, lets assume that you're able to disable tree anarchy, and you want all trees on roads to be hidden. These will occur:
1. The trees you placed diligently on roads will disappear, and will become hidden or deleted depending on what you selected as "Behavior when overlap occurs"
2. The roads that you placed over garbage trees will still remain hidden.
Now you tell me, is this the behavior you want?
MunSka 8 Feb, 2022 @ 7:05am 
Originally posted by Quistar:
Originally posted by MunSka:
Any chance at having the mod lock the Tree Anarchy functionality so that i could load in without Tree Anarchy on and as a result all the Trees littered into my map's highways?
Allow me to explain to you some logics in tree anarchy. Let's set an example scenario.
1. You used tree anarchy to place trees on road and you lined them up perfectly. It would be obvious that you'd want these trees to stay on the road instead of being hidden, correct?
2. You placed some roads with tree anarchy off over some garbage forest, and the roads hid the trees.
Now you save the game and exit to desktop.
On next reload, lets assume that you're able to disable tree anarchy, and you want all trees on roads to be hidden. These will occur:
1. The trees you placed diligently on roads will disappear, and will become hidden or deleted depending on what you selected as "Behavior when overlap occurs"
2. The roads that you placed over garbage trees will still remain hidden.
Now you tell me, is this the behavior you want?

Sorry for the late reply, but i meant to say is that i would like to see that Tree Anarchy can be locked cos sometimes when i load into a new map, sometimes the map's trees appear on top of highways/roads/rail because that map creator had tree brushed over the map with tree anarchy *off*.

This means that i would have to manually find every single impeding tree and move/remove them off the road/rail. This is easily fixable by switching off the Tree Anarchy in the settings before loading in, however because it cannot be locked means that i have to go to the settings and manually switch the Tree Anarchy off every time i load into a new map, which admittedly gets annoying (and easily forgettable).
Mayonnaise Janitor 23 Feb, 2022 @ 10:33am 
Is it possible to implement function to disable new function added with Airports DLC, that allows you to replace trees on the network to other type? Of course I can just move trees on the road, but it would have been much easier if anyone could disable the new function and place trees directly on roads, instead of placing them elsewhere and moving them. And actually it is about all networks, you can't place trees even over invisible networks. So is it possible?
Nyx (She/Her) 10 Mar, 2022 @ 5:53pm 
Yeah I'm going to mirror the request for either a toggle-lock for anarchy, or for it to default to Off for map loading. Because right now I have to bulk erase trees on load because there's palms poking through my asphalt.
This is something that Prop & Tree Anarchy gets right and mildly frustrates me that people won't just use that for mod requirements
Last edited by Nyx (She/Her); 10 Mar, 2022 @ 5:54pm
Widoch 11 Mar, 2022 @ 7:04pm 
I switched from Prop & Tree anarchy to this mod, now when I load my city all of my roads and structures are covered in trees that had been removed when the roads/structures were built. Every road has random trees poking out of it. Is this working as intended and if not is there some way for this to not happen?
stefmikhail 26 Mar, 2022 @ 1:36pm 
I used the original mod for years with reasonable success. I like the UI of this new one, and perhaps the new features are much better as you have outlined, but as you stated, trees will not disappear where there are buildings, roads, rail, etc.

I would love to have both the option to have this mod enabled/disabled in game on launch, and more importantly bring back the functionality of not having trees on roads and inside buildings etc. This aspect I have found to be really annoying as I can't see a lot of my buildings as they are covered by the trees that were there before they were. It also seems new trees, or perhaps the ones that were hidden when placing a building, are respawning.
cpeng03d 13 Jun, 2022 @ 8:59pm 
I hope "hide trees on road" is on by default.
Who on earth wants their trees grow in the middle of the road??!!
Freaked me out much. Took me a while to realize this mod is the culprit.
Quistar  [developer] 26 Jun, 2022 @ 8:49pm 
Hide tree on road is vanilla behavior, alas this mod is aimed for detailers, and I prefer trees to be visible on road, so I can delete them.

It is suggested that you uninstall this mod, so your game can behave like the vanilla game
APasz 11 Jul, 2022 @ 6:57pm 
Originally posted by ✿Vael✿:
Yeah I'm going to mirror the request for either a toggle-lock for anarchy, or for it to default to Off for map loading. Because right now I have to bulk erase trees on load because there's palms poking through my asphalt.
This is something that Prop & Tree Anarchy gets right and mildly frustrates me that people won't just use that for mod requirements
+1
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