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UI Resolution mod. This is probably why the indicators get located vertically about in the middle of the screen, and on the left side close to the Infoviews panel - so kind of in the "middle" of the play area.
Would be nice if this was relocatable, so that it could be manually moved anywhere on the screen.
Manual movement of indicators will be included in next version. For now, once a resolution is fixed, the indicators should be displayed at its intended position. It just doesn't support runtime relocation on resolution changes.
1. You used tree anarchy to place trees on road and you lined them up perfectly. It would be obvious that you'd want these trees to stay on the road instead of being hidden, correct?
2. You placed some roads with tree anarchy off over some garbage forest, and the roads hid the trees.
Now you save the game and exit to desktop.
On next reload, lets assume that you're able to disable tree anarchy, and you want all trees on roads to be hidden. These will occur:
1. The trees you placed diligently on roads will disappear, and will become hidden or deleted depending on what you selected as "Behavior when overlap occurs"
2. The roads that you placed over garbage trees will still remain hidden.
Now you tell me, is this the behavior you want?
Sorry for the late reply, but i meant to say is that i would like to see that Tree Anarchy can be locked cos sometimes when i load into a new map, sometimes the map's trees appear on top of highways/roads/rail because that map creator had tree brushed over the map with tree anarchy *off*.
This means that i would have to manually find every single impeding tree and move/remove them off the road/rail. This is easily fixable by switching off the Tree Anarchy in the settings before loading in, however because it cannot be locked means that i have to go to the settings and manually switch the Tree Anarchy off every time i load into a new map, which admittedly gets annoying (and easily forgettable).
This is something that Prop & Tree Anarchy gets right and mildly frustrates me that people won't just use that for mod requirements
I would love to have both the option to have this mod enabled/disabled in game on launch, and more importantly bring back the functionality of not having trees on roads and inside buildings etc. This aspect I have found to be really annoying as I can't see a lot of my buildings as they are covered by the trees that were there before they were. It also seems new trees, or perhaps the ones that were hidden when placing a building, are respawning.
Who on earth wants their trees grow in the middle of the road??!!
Freaked me out much. Took me a while to realize this mod is the culprit.
It is suggested that you uninstall this mod, so your game can behave like the vanilla game