Cities: Skylines

Cities: Skylines

[DEPRECATED] Tree Anarchy 1.3.6
eons Luna 25 Sep, 2022 @ 11:57am
Tree Anarchy not deleting trees when off
As above. I have already have “Hide tree on load” to “delete tree”. Enabling or disabling the Tree Anarchy option does nothing, whether from the Options dialog or from the game UI.

I have tried deleting the configuration file to no effect. Verifying game files does nothing as well.

Anyone knows what could be causing this issue?
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Showing 1-15 of 27 comments
[1stA]Gunnerzz 30 Sep, 2022 @ 5:44am 
I have the same issue. No known conflicts with my other mods using compatibility report.
Chamëleon TBN  [developer] 1 Oct, 2022 @ 2:48am 
It's caused by Natwork Anarchy - you need to turn off Road Anarchy there. I'm discussing with Quboid rn to find a solution
eons Luna 1 Oct, 2022 @ 4:14am 
Ah, I see. Hope you can find a solution to this soon; in the meantime I will try your workaround and see if it fixes things.

Worse to worse I will just rely on Extra Landscaping Tools to clear the trees en-masse when building roads.
Chamëleon TBN  [developer] 1 Oct, 2022 @ 4:32am 
Just deactivate for the moment ingame the Anarchy Button when placing roads - or use Move it marquee tool to delete trees afterwards
markg 3 Oct, 2022 @ 4:13pm 
I have the same issue, just popped up today
Chamëleon TBN  [developer] 4 Oct, 2022 @ 1:45am 
We found the 'issue' - but it is not really one. It was like this all the time. If in Network Anarchy / old Fine Road Anarchy the collision is turned off, ofc the Tree Anarchy is not recognized.

Turn on Collision in Network Anarchy, Turn off Tree Anarchy with the buttona and all works as expected. Take also care you have activated "Delete Trees" on the Tree Anarchy options (not activate level on load)
[1stA]Gunnerzz 4 Oct, 2022 @ 11:32am 
Thanks @Chameleon. <3
Does network collision also apply to buildings - growable and ploppable and do you thus need to have collision on whenever you're growing new buildings/plopping them down?
- 'Cos I've noticed that I can remove it with collision for roads, but any building, growable or plopped does not do anything to remove them.
Last edited by Professor H. Farnsworth; 11 Oct, 2022 @ 10:03pm
Anonym!ty 23 Oct, 2022 @ 2:04am 
Originally posted by Chamëleon TBN:
Just deactivate for the moment ingame the Anarchy Button when placing roads - or use Move it marquee tool to delete trees afterwards
this simply doesn't work. both were off when the road was placed. upon reload of game the tree reappear as if the road isn't placed in it's spot. Also using MoveIt on an entire city isn't exactly a quick fix.
Last edited by Anonym!ty; 23 Oct, 2022 @ 2:05am
Chamëleon TBN  [developer] 23 Oct, 2022 @ 6:20am 
Then you have some other incompatibility or load order issue. this we can't handle here easily... best would be on discord.
Originally posted by Anonym!ty:
Originally posted by Chamëleon TBN:
Just deactivate for the moment ingame the Anarchy Button when placing roads - or use Move it marquee tool to delete trees afterwards
this simply doesn't work. both were off when the road was placed. upon reload of game the tree reappear as if the road isn't placed in it's spot. Also using MoveIt on an entire city isn't exactly a quick fix.

Works perfectly for me, trees gets yeeted when I have collision on and road/tree anarchy off. You have incompatibilities somewhere.
AvgUsr 30 Nov, 2022 @ 3:00pm 
I cant even find the interface to turn it on or off unless i go to options menu. Can someone post a screenshot of where among the 1000 buttons in the game I am looking for?
Chamëleon TBN  [developer] 1 Dec, 2022 @ 1:07am 
Originally posted by AvgUsr:
I cant even find the interface to turn it on or off unless i go to options menu. Can someone post a screenshot of where among the 1000 buttons in the game I am looking for?
left to the temprature
Akami 22 Dec, 2022 @ 10:16am 
Originally posted by Chamëleon TBN:
We found the 'issue' - but it is not really one. It was like this all the time. If in Network Anarchy / old Fine Road Anarchy the collision is turned off, ofc the Tree Anarchy is not recognized.

Turn on Collision in Network Anarchy, Turn off Tree Anarchy with the buttona and all works as expected. Take also care you have activated "Delete Trees" on the Tree Anarchy options (not activate level on load)
What does this mean, can you guide me through a bit, I'm a bit lost.

I understand the turn on collison in Network Anarchy (that's using Toggle Collison keybind from that mod), then the Tree Anarchy, do I have to go to the Tree Anarchy tab (Main Options, Tree Anarchy, Key Binding tab) and active the "Tree Anarchy" option in Tree Anarchy tab, and then select "Hide tree on load", too? And from then on, the "Behavior when overlap occurs" change to "Delete trees"?
Chamëleon TBN  [developer] 22 Dec, 2022 @ 10:26am 
Originally posted by Haise:
I understand the turn on collison in Network Anarchy (that's using Toggle Collison keybind from that mod), then the Tree Anarchy, do I have to go to the Tree Anarchy tab (Main Options, Tree Anarchy, Key Binding tab) and active the "Tree Anarchy" option in Tree Anarchy tab, and then select "Hide tree on load", too? And from then on, the "Behavior when overlap occurs" change to "Delete trees"?
see the screenshots in the gallery of this mod :)
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