DayZ
Blackout's Expansive DayZ Overhaul
 This topic has been pinned, so it's probably important
LordeJadus  [developer] 7 Oct, 2022 @ 8:40am
Bug Report
Please let us know of bugs you encounter with the mod here.
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Showing 1-8 of 8 comments
LordeJadus  [developer] 1 Dec, 2022 @ 4:36pm 
Originally posted by MONOLIT_DAYZ:
Good day!
I have a problem with your mod on my server. When you exit the inventory begins to cloudy in the eyes. It is treated by switching the scope. How can I make sure this problem doesn't happen again?

This is an issue with a different mod. Did you try without this mod installed if you still have the same issue?
Rustybongz81 24 Dec, 2022 @ 4:17am 
Hey Bud, you still need AE to run this mod, correct?
Pumpkin_Eater_69 19 Feb, 2023 @ 1:33pm 
Hey there ... on my server there seems to be a problem with BO weapons in the types.xml

even if i put in the <usage name="Military"/> it doesn't spawn any weapons in military buildings. works fine with every other weapon.

also it spawns them in industrial buildings if i want it to but not military.

thats really weird
Pumpkin_Eater_69 19 Feb, 2023 @ 1:39pm 
forgot to mention - same with police stations
LordeJadus  [developer] 28 Feb, 2023 @ 11:48pm 
Originally posted by Rustybongs803:
Hey Bud, you still need AE to run this mod, correct?
Yes.
One Shot 24 Feb, 2024 @ 3:51am 
got a problem with the Alligator and Sakotrg, once put in storage they despawn after reserver restart.

They stay on your character, Type files tested million times and they are ok.

So not sure why it only seems to be those 2 weapons vanishing on server restart
Necromancer 24 Jun, 2024 @ 2:12pm 
Hey there,
I'm having an issue implementing your mod into my G-Portal server. I used FTP and placed all files and the key in designated areas.
What's occurring is, when I hit install, it displays that it installed "undefined" and Overhaul is still listed as uninstalled. I attempt to install again and it says it already is. It is not possible to load into the game while it is listed this way.

Any ideas?
this mod ends up generating about half a gb of errors codes in 2 hours on each client of error logs. Unsure if this can be fixed but noticed this after the 1.27 updated.
Last edited by MaskedWarrior66; 26 Feb @ 9:21pm
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