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The unmarked local roads have some strange lines visible on them:
https://i.imgur.com/VrWdPye.png
I'm also having trouble interfacing the small roads with other sizes. The 2+1 asymmetric roads have issues interfacing with smaller roads like the plain streets:
https://i.imgur.com/nTipAzI.png
And the 2+2 small road has issues interfacing with larger roads like 2+2 median or 3+3 median:
https://i.imgur.com/nb7rBKJ.png
The second one is a long known issue we'll try to fix it because it creates the transition also when there are the traffic lights, but in any case this will appear if there are no traffic lights once it's works as it should
The third I think it's because there are no traffic lights and the 4l no median road creates the transition with the 4l median road. It should disappear with traffic lights on
Actually I meant the thin lines running up and down the length of the road, not the ones at the end. It should just be plain right? It looks like there are textures on each lane that don't quite reach all the way or something.
Got it
Is it something that can be fixed? I prefer yield signs over traffic lights in some situations.
This is a texture error. It is caused by the game engine. It may still be present on parking lane roads. They should be recreated using the same technique used for roads without parking lanes. It will be done in a future update. For now, I don't know when.
The solution would be the same as for transitions. A transition-free road package.
The appearance of transitions is related to the on/off state of the traffic lights.