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I like the idea for this mod and the potential it has to reduce late game lag, but quite frankly, its very broken and over complicated. To the point I'm not even sure if this is actually "finished" for 3.6.
First of all it doesn't even support all vanilla game systems. It completely breaks thrall worlds for example, manpower does not produce amenities on them. There is also no way to revert a planet to a non-PR one. The button to disable PR doesn't even work.
I'm also not sure why it seems to over complicate the game so much. PR feels more like a piece of a total overhaul modpack where the rest of the overhaul is missing than it does a rework of a system to produce less lag. For example I don't understand the changes to building slot acquisition or district types on regular planets (the separation of industrial into foundry and crafter).
I really hate to type this all out as definitely feels like this is a foundation for a complete overhaul mod that hasn't been fully realized, I just don't feel like this is the simple performance improvement mod I see a lot of people claim it is. If that was all it was, the effect could've been achieved in a much more vanilla friendly way by pooling all base district and building outputs into a single job that only needs to be worked by a single pop, PR doesn't even do this even though it seems to set out to do it. Without a large manpower surplus planets are extremely inefficient with this mod. A planet that produced 450 minerals will produce 320 after turning on PR just because manpower is low.
This ironically makes micro worse with PR compared to the claim that it reduces micro, as you can no longer build up planets and forget about them until unemployment, housing, or stability issues appear, you now have to carefully pay attention to the manpower efficiency and make sure it doesn't teeter below 70% because you're building too fast otherwise your planet starts producing noticeably less resources than it would without PR.
This is all made worse by the lack of documentation, tutorials, and lack of explanation in tooltips. Almost nothing is explained and the things that are explained are in tooltips filled with machine translations and this led to me having to try the mod multiple times to get a feel for what it was even doing. I mean the fact that the "advanced research" options don't even tell you what they do and are simply flavor text is a big issue imo.
https://i.imgur.com/TYFK00x.png
Compare this to a vanilla tooltip
https://i.imgur.com/0zHPY7B.png
I'll reiterate that I like that this mod is trying to do. But it is most definitely not finished, nor do I personally think its doing it in a way that suits the vanilla game. That's why again, I feel like this is a foundation for a total overhaul that hasn't been fully fleshed out yet.