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Open console - type in "map jb_clouds_final5" -should start
remove:
{
"model" "models/props\cs_office\trash_can_p.mdl"
}
remove:
{
"model" "models/props_interiors/clipboard01.mdl"
}
remove:
{
"model" "models/props_junk/cinderblock01a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_cerealbox01a_fullsheet.mdl"
}
remove:
{
"model" "models/props/de_vertigo/wood_pallet_debris_01.mdl"
}
remove:
{
"model" "models/props_junk/popcan01a.mdl"
}
remove:
{
"model" "models/props_junk/shoe001a.mdl"
}
remove:
{
"model" "models/props_junk/watermelon01.mdl"
}
remove:
{
"model" "models/props_urban/plastic_chair001.mdl"
}
remove:
{
"model" "models/props/cs_office/trash_can.mdl"
}
remove:
{
"model" "models/props_junk/garbage_coffeemug001a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_glassbottle001a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_glassbottle003a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_glassbottle003a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_metalcan001a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_plasticbottle001a.mdl"
}
remove:
{
"model" "models/props_junk/glassjug01.mdl"
}
remove:
{
"model" "models/props_junk/plasticcrate01a.mdl"
}
remove:
{
"model" "models/props_critters/seagull_group.mdl"
}
this is not my map nor I worked on it. It seems like you're talking about these bugs:
Host_Error: CVEngineServer::PrecacheModel: [model] overflow, too many models
Warning: Table modelprecache is full, can't add some_model
The bugs aren't about models in meaning props, its about models meaning brush based entities.
I have decompiled the map (sorry) and hammer counted 592 brush entities. My map would crash with about 530 brush entities.
smoGG,
since you are working on a newer version, you should consider this lie. I currently have 496 brush entities placed in my map (untested with many players).
Seems like every update of CS:GO will reduce the limit. Normally it should be max 1024.
In CS:S this issue won't happen, so its CS:GO only.
EDIT:
forgot to say the proof why it is not about props:
jb_clouds has 682 props, my map has about 7000.
First, thanks for your informations. But you mistake some facts.
the brush based entities you mean are the (main-)reason of the ent_limit errors.
But this ent_limit is also affected by props (dynamic).
So to resume, your message is just half of the truth. I know about the errors and bugs and the reasons for them, but its hard to fix them, without having minor game/map changes.
Thanks
well yes, this is something I dint't think about. I should do more testing.
When dynamic props also count, this must include such entities like prop_door_rotating, I think.
This week I will research more about this bug when I have some free time.
Good luck to you fixing these issues, I know how hard this can be....
When you need some help or anything feel free to talk to me ;)