Counter-Strike 2

Counter-Strike 2

jb_clouds
perro weon 17 Sep, 2015 @ 11:12am
Map is bugged
hi i just have a problem with this map, it dosent start, i dont know why but its bugged or something maybe its my fault for anything maybe the map needs a new version i dont know please help me i need to know how to fix it, i just love this map so much
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Showing 1-13 of 13 comments
smoGG  [developer] 17 Sep, 2015 @ 11:54am 
I need some further informations. Try to load the map through the console.
Open console - type in "map jb_clouds_final5" -should start
perro weon 17 Sep, 2015 @ 12:26pm 
that makes me need to use hamachi or evolve and it dosent work :V
perro weon 17 Sep, 2015 @ 12:28pm 
please fix it, i love so much this map, i cant loose it :D
pope ඞ 19 Sep, 2015 @ 10:01am 
I have had problems with the map also, it doesnt load: I tried through console smoGG - it starts loading then just goes back to the main menu. Not sure how I can see what's causing it.
pope ඞ 19 Sep, 2015 @ 10:02am 
Subscribed to this convo
smoGG  [developer] 20 Sep, 2015 @ 12:21pm 
I am working on a complet new version. Its actual in beta stage. It should fix all your problems and the servers too.
Meitis 20 Sep, 2015 @ 1:15pm 
The reason the map doesn't load for you guys is that the maps exceeds the model precache limit since the latest update. If you have stripper:source installed on your server you can use the following map config to get the map working (it'll remove some models to make sure you don't reach the limit, tried to take some models you won't notice as easily. I also removed a bit more than necessary as safety):

remove:
{
"model" "models/props\cs_office\trash_can_p.mdl"
}
remove:
{
"model" "models/props_interiors/clipboard01.mdl"
}
remove:
{
"model" "models/props_junk/cinderblock01a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_cerealbox01a_fullsheet.mdl"
}
remove:
{
"model" "models/props/de_vertigo/wood_pallet_debris_01.mdl"
}
remove:
{
"model" "models/props_junk/popcan01a.mdl"
}
remove:
{
"model" "models/props_junk/shoe001a.mdl"
}
remove:
{
"model" "models/props_junk/watermelon01.mdl"
}
remove:
{
"model" "models/props_urban/plastic_chair001.mdl"
}
remove:
{
"model" "models/props/cs_office/trash_can.mdl"
}
remove:
{
"model" "models/props_junk/garbage_coffeemug001a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_glassbottle001a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_glassbottle003a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_glassbottle003a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_metalcan001a.mdl"
}
remove:
{
"model" "models/props_junk/garbage_plasticbottle001a.mdl"
}
remove:
{
"model" "models/props_junk/glassjug01.mdl"
}
remove:
{
"model" "models/props_junk/plasticcrate01a.mdl"
}
remove:
{
"model" "models/props_critters/seagull_group.mdl"
}
perro weon 20 Sep, 2015 @ 1:28pm 
thats a lot of props to remove...
pope ඞ 20 Sep, 2015 @ 1:51pm 
I see, cool smoGG, looking forward to it, and thanks for the info! :)
Patriot_[GER] 22 Sep, 2015 @ 7:04am 
Good day people,

this is not my map nor I worked on it. It seems like you're talking about these bugs:

Host_Error: CVEngineServer::PrecacheModel: [model] overflow, too many models
Warning: Table modelprecache is full, can't add some_model

The bugs aren't about models in meaning props, its about models meaning brush based entities.
I have decompiled the map (sorry) and hammer counted 592 brush entities. My map would crash with about 530 brush entities.


smoGG,

since you are working on a newer version, you should consider this lie. I currently have 496 brush entities placed in my map (untested with many players).

Seems like every update of CS:GO will reduce the limit. Normally it should be max 1024.
In CS:S this issue won't happen, so its CS:GO only.

EDIT:

forgot to say the proof why it is not about props:
jb_clouds has 682 props, my map has about 7000.
Last edited by Patriot_[GER]; 22 Sep, 2015 @ 7:06am
smoGG  [developer] 22 Sep, 2015 @ 9:49am 
@Patriot
First, thanks for your informations. But you mistake some facts.
the brush based entities you mean are the (main-)reason of the ent_limit errors.
But this ent_limit is also affected by props (dynamic).

So to resume, your message is just half of the truth. I know about the errors and bugs and the reasons for them, but its hard to fix them, without having minor game/map changes.

Thanks
Patriot_[GER] 22 Sep, 2015 @ 12:47pm 
@smoGG,

well yes, this is something I dint't think about. I should do more testing.
When dynamic props also count, this must include such entities like prop_door_rotating, I think.

This week I will research more about this bug when I have some free time.

Good luck to you fixing these issues, I know how hard this can be....

When you need some help or anything feel free to talk to me ;)
csgonoobsicle 15 Oct, 2015 @ 1:01am 
Would love seeing this map work again :) Using jb_blank in the meantime!
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