Garry's Mod

Garry's Mod

[VJ] Resident Evil: Cold Blood SNPCs
 This topic has been pinned, so it's probably important
Darkborn  [developer] 30 Jun, 2021 @ 1:09pm
Bugs/Errors
Report any bugs or issues related to this addon.
Any reports not related to this addon will be ignored.

Provide any details when possible such as how to replicate the bug, what causes it, etc. Otherwise I can't help if the bug isn't being elaborated.
Last edited by Darkborn; 23 Jun @ 10:00am
< >
Showing 1-15 of 16 comments
Nokturn81 30 Sep, 2021 @ 6:28pm 
now thats good no bugs :steamhappy:
Darkborn  [developer] 17 Nov, 2021 @ 8:51pm 
Originally posted by LGS 008:
Not sure if anyone else has ever had this, but when killing RECB SNPC's some of the animations are a little bugged. When any of the NPC's die their animations revert to an idle pose and then disappear. Some have actually used their death animations but most of them bug out.

When the zombies take enough damage their falling animation is bugged out and they continue to walk even though their hit box is on the ground, as well as when they're legs get destroyed they still have the animation of walking with their hit boxes also on the ground when they should show as crawling.

I am using ZIN+ for setting up custom sandbox survival but I am not sure if that is causing this issue because it happens even when I spawn them myself. From what I and my friends have noticed these issues occur while they are mainly moving. Despite the bugged animations it is still is satisfying to fight these npc's because of nostalgia. But it would be nice to see them drop as intended.
Unsure why that is, never had these issues on my part.
LGS 008 17 Nov, 2021 @ 11:14pm 
Originally posted by Darkborn:
Originally posted by LGS 008:
Not sure if anyone else has ever had this, but when killing RECB SNPC's some of the animations are a little bugged. When any of the NPC's die their animations revert to an idle pose and then disappear. Some have actually used their death animations but most of them bug out.

When the zombies take enough damage their falling animation is bugged out and they continue to walk even though their hit box is on the ground, as well as when they're legs get destroyed they still have the animation of walking with their hit boxes also on the ground when they should show as crawling.

I am using ZIN+ for setting up custom sandbox survival but I am not sure if that is causing this issue because it happens even when I spawn them myself. From what I and my friends have noticed these issues occur while they are mainly moving. Despite the bugged animations it is still is satisfying to fight these npc's because of nostalgia. But it would be nice to see them drop as intended.
Unsure why that is, never had these issues on my part.

Sorry, I made a mistake :steamfacepalm:. It turns out that it was a problem with ZIN+. One of my other friends said the creator stated it is not compatible with VJ base so it will have conflict issues. Thought that I could delete the comment earlier before you saw it. I am still new to gmod so I still have things I need to learn about the different base add-ons people made. But got to say thank you for getting this setup. Brought back good memories :buzzed:.
Last edited by LGS 008; 17 Nov, 2021 @ 11:15pm
zZeb 11 May, 2022 @ 12:33pm 
when i shoot the zombies, a lot of XXXXX spawn all around it ;-;
Darkborn  [developer] 11 May, 2022 @ 1:00pm 
Originally posted by S3B4_XD:
when i shoot the zombies, a lot of XXXXX spawn all around it ;-;
Sounds like a problem on your end, either you have conflicting addons or too many addons.
Kloor 9 Sep, 2022 @ 9:21am 
my friend only sees errors while i see the model. how do we fix this?
Darkborn  [developer] 9 Sep, 2022 @ 11:12am 
Originally posted by Moshishi:
my friend only sees errors while i see the model. how do we fix this?
Probably needs to reinstall. Since it could've been corrupted or via.
Senator 18 Nov, 2022 @ 11:51am 
For some reason the NPC Neptune just keeps swimming up for me and it eventually gets stuck even though there is like 900 miles of space. How do i fix this?
Screddy 30 May, 2024 @ 7:08pm 
Disabling The Zombies Knocked out won't work.
xconmanbax10x 6 Dec, 2024 @ 2:35pm 
they don't eat NPCs {Including VJ ones} or players
Darkborn  [developer] 6 Dec, 2024 @ 3:11pm 
Originally posted by xconmanbax10x:
they don't eat NPCs {Including VJ ones} or players
They don't have that feature.
They don't show up in the spawn menu and it gives me this error when I lunch a map.

[[VJ] Resident Evil: Cold Blood SNPCs Remastered] lua/vj_base/plugins/db_recb.lua:141: ')' expected near '}'
1. unknown - lua/autorun/vj_base_autorun.lua:312
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Darkborn  [developer] 13 Jun @ 10:27am 
Originally posted by The Midwesterner:
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Fixed.
Originally posted by Darkborn:
Originally posted by The Midwesterner:
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Fixed.
Well that was a quick repair, 10/10 customer service.
< >
Showing 1-15 of 16 comments
Per page: 1530 50