Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Jellyfish are capable of regeneration if i remember right, could that be a thing?
maybe even add an operation to harvest a limb to turn into the item that you normally get by butchering them?
Sure it might take a day for the tentacle to grow back, but at least they are still alive?
Also one is able to turn back into a baby, perhaps that could be a skill that is usable once a jelly colonist gets to a certain age?
You actually are able to harvest limbs to get the items! :)
I was thinking about adding limb regeneration too, however I think its a bit outside of my modding capabilities right now. If I think I can work out a way to add it, I will definitely try to!
Just a scenario to go!
Could have the starting inventory be full of medicine and some basic prosthetics.
I like this idea, and also as a variation, maybe you could start in an abandoned hospital?
or any way to transplant it ?
also whenever i try to bring it back in some way (devmode restore part, mech syrum, etc) it keeps throwing error messages