Project Zomboid

Project Zomboid

No Vanilla Vehicles (B42)
ERROR
@kraz
function: NoDuplicateVehicles.lua -- file: NoDuplicateVehicles.lua line # 360 | MOD: No Vanilla Vehicles (No duplicate KI5 & Filibuster Vehicles)

ERROR: General f:0, t:1741400856121> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: vehicles of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:630)
zombie.Lua.LuaManager.RunLua(LuaManager.java:573)
zombie.Lua.LuaManager.RunLua(LuaManager.java:559)
zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:418)
zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:310)
zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:470)
zombie.GameWindow.init(GameWindow.java:1409)
zombie.GameWindow.mainThreadInit(GameWindow.java:713)
zombie.GameWindow.mainThread(GameWindow.java:608)
java.base/java.lang.Thread.run(Unknown Source)
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Showing 1-3 of 3 comments
badlam 8 Mar @ 12:37am 
`attempted index: vehicles of non-table: null
function: NoDuplicateVehicles.lua -- file: NoDuplicateVehicles.lua line # 360 | MOD: No Vanilla Vehicles (No duplicate KI5 & Filibuster Vehicles)
java.lang.RuntimeException: attempted index: vehicles of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:630)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:573)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:559)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:418)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:310)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:470)
at zombie.GameWindow.init(GameWindow.java:1409)
at zombie.GameWindow.mainThreadInit(GameWindow.java:713)
at zombie.GameWindow.mainThread(GameWindow.java:608)
at java.base/java.lang.Thread.run(Unknown Source)
`
Kraz  [developer] 8 Mar @ 1:05am 
Sorry bout that, i slipped in something for the military vehicles zones i was testing in the next Fort redstone update. iv'e removed them and will update now. Report back if the errors is gone, cheers
Last edited by Kraz; 8 Mar @ 1:06am
ozzy 9 Apr @ 4:25am 
the error still apears. `function: NVSmashedCarDefinitions.lua -- file: NVSmashedCarDefinitions.lua line # 4 | MOD: No Vanilla Vehicles
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:88)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1704)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:579)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:630)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:573)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:559)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:418)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:309)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:470)
at zombie.GameWindow.init(GameWindow.java:1409)
at zombie.GameWindow.mainThreadInit(GameWindow.java:713)
at zombie.GameWindow.mainThread(GameWindow.java:608)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Showing 1-3 of 3 comments
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