Team Fortress 2

Team Fortress 2

Spinal Fantasy
froyo 3 Jul, 2021 @ 6:25pm
Stats
Ok so I was thinking it could be this
+On hit: Enemy bleeds for 5 seconds
- 20% Melee damage vulnerabiliy
- 25% Holster Speed
Bleed damage is returned as health
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Showing 1-15 of 28 comments
ditto567 3 Jul, 2021 @ 7:28pm 
Maybe replace bleed with:
+ (+20% melee damage)
+ (Half of melee damage dealt is returned to as health [scales with crits, mini-crits, and damage upgrades] )
It should have a slower firing speed
Feya Schastlivaya 3 Jul, 2021 @ 11:40pm 
Knowing that the source material is a real long sword..we could go with the Scotmann Skullcutter as base stats and tweak these a little.

Longer melee range but deploys and holster slower.

+ 20% damage bonus

- 20% slower swing speed
Rev  [developer] 4 Jul, 2021 @ 12:38am 
Honestly, all I could think of when designing this was having it be an Ubersaw reskin with different sound effects maybe. Gaining uber on hit is very reminiscent of the Limit Break meter. I appreciate all these unique ideas though :ss13ok:
Last edited by Rev; 4 Jul, 2021 @ 12:38am
Jouppi 4 Jul, 2021 @ 3:06am 
+bleed
-dps
-no crits
jams 4 Jul, 2021 @ 3:49am 
Originally posted by the gremlin:
It should have a slower firing speed
the ubersaw also has a slower firing speed and look how that turned out
chicken_G.I. 4 Jul, 2021 @ 9:08am 
-20% damage
-10%bullet resistance
-5%movement speed
+15% firing speed
on hit receive 50 of your damage in over?heal
E 5 Jul, 2021 @ 1:07pm 
+Distance (Between Eyelander and Default size)
+15 Damage
Limit Meter: Alt fire to gain +15 damage on top of base for 10 seconds. Meter is charged through damage by ether melee, primary or assist (Assist is slowest)
-20 Swing speed
-20 Ubercharge build time

Primary goal: To be used by BattleMedics or Medics who cannot rely on team members to keep them safe.
Gain 6 seconds of guaranteed critical hits when your heal patient is killed
This weapon deploys 30% faster
-50% slower firing speed
No health regeneration while active
No random critical hits
Woke Mobster 6 Jul, 2021 @ 11:54am 
You should get an achievement for having a heal target getting backstabbed if you have this weapon equipped
Shortbow 7 Jul, 2021 @ 2:49am 
The original idea is good, use that
On kill increases medigun healing rate by 5% maybe, no more than 3 stacks maybe, lose stacks on death, slower firing rate or maybe less damage
hart fuffer 8 Jul, 2021 @ 8:54am 
Originally posted by Delila:
Gain 6 seconds of guaranteed critical hits when your heal patient is killed
This weapon deploys 30% faster
-50% slower firing speed
No health regeneration while active
No random critical hits

maybe lower the firing speed
Augister 8 Jul, 2021 @ 12:32pm 
Deal damage to charge up a charge ability (400 damage total) (it also charges with the same effect as 5dmg/s)
On full charge, right click to charge forward (same effect as demoman's tide turner but no resistance)
- 33% heal speed while equipped
- 20% uber build speed

A good weapon for a battle medic and helps out with his speed, but can't really support the team that well.
Originally posted by Augister:
Deal damage to charge up a charge ability (400 damage total) (it also charges with the same effect as 5dmg/s)
On full charge, right click to charge forward (same effect as demoman's tide turner but no resistance)
- 33% heal speed while equipped
- 20% uber build speed

A good weapon for a battle medic and helps out with his speed, but can't really support the team that well.
There'd have to be some kind of medigun replacement that would justify using it then, something like an AoE healing backpack of sort.
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