Team Fortress 2

Team Fortress 2

Spinal Fantasy
ubersaw reskin
duh
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Showing 1-11 of 11 comments
c0rnwall 7 Jul, 2021 @ 3:33pm 
nuh
uh
Gugutka 9 Jul, 2021 @ 4:08am 
I'd say amputator, this weapon looks nothing like ubersaw, plus ubersaw is a largly hated weapon, becasue it encourages agressive gameplay and this is such a beautiful workshop item.
Originally posted by Outbacker | Аутбакър:
I'd say amputator, this weapon looks nothing like ubersaw, plus ubersaw is a largly hated weapon, becasue it encourages agressive gameplay and this is such a beautiful workshop item.
If it's largely hated, why so many people uses it..?
Gugutka 9 Jul, 2021 @ 11:24am 
Originally posted by FR ☢Skaynne☢:
Originally posted by Outbacker | Аутбакър:
I'd say amputator, this weapon looks nothing like ubersaw, plus ubersaw is a largly hated weapon, becasue it encourages agressive gameplay and this is such a beautiful workshop item.
If it's largely hated, why so many people uses it..?
Because all the other medic melee weapons are like a downgrade compared to it.
VNS 29 Sep, 2021 @ 4:32pm 
Originally posted by Officer Lozovski:
Originally posted by FR ☢Skaynne☢:
If it's largely hated, why so many people uses it..?
Because all the other medic melee weapons are like a downgrade compared to it.

I say, NERF UBERSAW, maybe 20% or 15% uber, or just remove random crits. This weapon is a bit rewarding for going in danger and survive, but 25% uber on one hit? Yeah no.
Originally posted by Trying worst loadouts:
Originally posted by Officer Lozovski:
Because all the other medic melee weapons are like a downgrade compared to it.

I say, NERF UBERSAW, maybe 20% or 15% uber, or just remove random crits. This weapon is a bit rewarding for going in danger and survive, but 25% uber on one hit? Yeah no.
Why not changing some of the other saws stats ? Like the Amputator. If it's health regen would be passive, more people would be using it.
VNS 29 Sep, 2021 @ 5:12pm 
Originally posted by FR ☢Skaynne☢:
Originally posted by Trying worst loadouts:

I say, NERF UBERSAW, maybe 20% or 15% uber, or just remove random crits. This weapon is a bit rewarding for going in danger and survive, but 25% uber on one hit? Yeah no.
Why not changing some of the other saws stats ? Like the Amputator. If it's health regen would be passive, more people would be using it.

Nice idea, but what about the vitasaw?
Originally posted by Trying worst loadouts:
Originally posted by FR ☢Skaynne☢:
Why not changing some of the other saws stats ? Like the Amputator. If it's health regen would be passive, more people would be using it.

Nice idea, but what about the vitasaw?
Heeh.. i dunno. I never really uses it. Maybe removing the health penalty you get from it, and replacing it with something that won't punish you so hard, since HP in this game can clearly make the difference between life and death.
VNS 30 Sep, 2021 @ 5:11pm 
Originally posted by FR ☢Skaynne☢:
Originally posted by Trying worst loadouts:

Nice idea, but what about the vitasaw?
Heeh.. i dunno. I never really uses it. Maybe removing the health penalty you get from it, and replacing it with something that won't punish you so hard, since HP in this game can clearly make the difference between life and death.

Hmm... what about removing or reducing pasive health regen while active? Or just switching speed. Maybe buff it and then add a negative attribute, because I use it as a joke, and it really hurts how useless the organs thing can become.
Originally posted by Trying worst loadouts:
Originally posted by FR ☢Skaynne☢:
Heeh.. i dunno. I never really uses it. Maybe removing the health penalty you get from it, and replacing it with something that won't punish you so hard, since HP in this game can clearly make the difference between life and death.

Hmm... what about removing or reducing pasive health regen while active? Or just switching speed. Maybe buff it and then add a negative attribute, because I use it as a joke, and it really hurts how useless the organs thing can become.


Well, i am no game dev, so i can't really say much in term of balance. All we need is an upside and a downside to counterbalance this ♥♥♥♥.
VNS 1 Oct, 2021 @ 1:23pm 
Originally posted by FR ☢Skaynne☢:
Originally posted by Trying worst loadouts:

Hmm... what about removing or reducing pasive health regen while active? Or just switching speed. Maybe buff it and then add a negative attribute, because I use it as a joke, and it really hurts how useless the organs thing can become.


Well, i am no game dev, so i can't really say much in term of balance. All we need is an upside and a downside to counterbalance this ♥♥♥♥.

Ye
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