Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
uh
I say, NERF UBERSAW, maybe 20% or 15% uber, or just remove random crits. This weapon is a bit rewarding for going in danger and survive, but 25% uber on one hit? Yeah no.
Nice idea, but what about the vitasaw?
Hmm... what about removing or reducing pasive health regen while active? Or just switching speed. Maybe buff it and then add a negative attribute, because I use it as a joke, and it really hurts how useless the organs thing can become.
Well, i am no game dev, so i can't really say much in term of balance. All we need is an upside and a downside to counterbalance this ♥♥♥♥.
Ye