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Because due to rocks on road it's very hard to drive on Civ cars, but MRAPs can run it easier
[10342.5,28014.1,0] - The tree closes the stairs
For whole road there are many stones that is located on the surface of road, in my opinion should be little bit burrowed
[9203.52,27588.8,0] - the stone blocks the passage
[8522.75,27481,0] - the stone blocks the passage
[6841.33,26596.8,0] - the stone blocks the passage
[5760.44,26474.6,0] - h-barriers are stuck vertically
[11625.1,29659.8,0] - h-barriers are stuck vertically
[5164.63,26568.6,0] (not only on this position) - Some stone mounds from A2 can be replaced by same stone mound from A3
I will look into the stones being a bit to high, sometimes I don't catch that so thank you.
the H-barriers are just place holders for military outposts, they by no means will stay like that.
https://ibb.co/Jps53Hc
I guess its because of mods interfering with each other. Maybe the livonian lighting mods for other maps? I had this bug with other maps aswell.
Maybe you could troubleshoot since I'M sure a lot of people use the livonian lighting replacement mods.
There are not any Livonia Lighting config mods for this map, and a slightly edited version of Livonia Lighting is already used in the map. If you are running a Lighting mod for another map it may be causing some problems, but its recommended not to run an extra mod like that if you are not going to be using it on the map anyways
what exact mod were you using
Thanks for the answer mate.
What exact mod I was using? The only mods I use that affect lighting are the "splending lighting" mod (which im sure 99% of the playerbase use all the time) and all the "Livonion lighting replacement" mods for the specific maps I got.
Do you want me to send you my Modlist? Anything else you wanna know? Really want this map to work as it looks AMAZING.
Second if you play with Ai there is a huge problem with this map.
its due to normal arma 3 pathfinding but the You picked an object that AI cant really cross. as small dirt walls around the fields. you did leave some gaps but they really ♥♥♥♥ up the Pathfinding.
i tested it with vanilla arma and VCOM same both ways. here take a look for yourself
https://youtu.be/3S9Kgc7pGQM
there is no real easy fix here other then make more gaps for the ai to cross or use a different object for these. Btw that Lythium map is suffering from the same problem,