Stellaris

Stellaris

Halo: UNSC Portraits
 This topic has been pinned, so it's probably important
force728  [developer] 22 Nov, 2021 @ 11:11am
Suggestions
Post here for any suggestions you may have about this mod.
Last edited by force728; 22 Nov, 2021 @ 11:11am
< >
Showing 1-15 of 24 comments
Admiral Wortifus 26 Nov, 2021 @ 6:52pm 
Tier'd/scaling UNSC components, like MACs or Archer missiles
CoolingRoom1644 29 Jul, 2022 @ 5:58pm 
2
Would it be possible to add a species trait for spartans? This would make it so that people would really be able to play as the UNSC a bit more closely.
Endless Void 17 Aug, 2022 @ 3:53pm 
what about adding the insurrectionist, ONI, or CMA factions since there's ONI, UEG, and UNSC civics
The Curran 15 Nov, 2022 @ 10:01am 
Outpost megastructure that can be built over worlds, slightly more expensive for each upgrade, but would allow to actually make those fortress systems that the covenant have to plow through, something similar to what Star Trek Civilisations allows you to do
Ferrisuki 26 Nov, 2022 @ 10:55pm 
Would love more portrait additions hopefully that’s not too far from possibility since most human portrait mods seem to be massively abandoned
LivephastGaming 2 Dec, 2022 @ 7:15pm 
add UNSC shipset and ancient human's shipset would be nice instead of using the Sins of the Prophets mod for the UNSC ship
temujin321 23 Mar, 2023 @ 11:16pm 
I suggested it in the main comment section, but would it be possible to make a compatibility patch between this mod and the Expanded Sol System mod? Or even easier, just do some of the things it does in your version of the solar system. Basically just make Ceres and Pluto into dwarf planets, add in a few more moons to Saturn and Jupiter, and add in Eris.
force728  [developer] 24 Mar, 2023 @ 11:04am 
Originally posted by temujin321:
I suggested it in the main comment section, but would it be possible to make a compatibility patch between this mod and the Expanded Sol System mod? Or even easier, just do some of the things it does in your version of the solar system. Basically just make Ceres and Pluto into dwarf planets, add in a few more moons to Saturn and Jupiter, and add in Eris.

While I'm reluctant to make a comp. mod for this, I can integrate the sol system expanded default system into the UNSC one with the changes to Pluto and the additional moons/dwarf planets.
temujin321 31 Mar, 2023 @ 8:46pm 
Originally posted by force728:
Originally posted by temujin321:
I suggested it in the main comment section, but would it be possible to make a compatibility patch between this mod and the Expanded Sol System mod? Or even easier, just do some of the things it does in your version of the solar system. Basically just make Ceres and Pluto into dwarf planets, add in a few more moons to Saturn and Jupiter, and add in Eris.

While I'm reluctant to make a comp. mod for this, I can integrate the sol system expanded default system into the UNSC one with the changes to Pluto and the additional moons/dwarf planets.

That would be awesome yeah. Really great of you to do that. Just dwarf planet Pluto and Ceres and the extra moons would be incredible. Maybe make it a second version of the UNSC space. Thank you for what you do, I actually just realized now that you also do several other mods I use (Scrin, Star Wars) so I appreciate your hard work. Hopefully you do something with Mass Effect one day.
SOPHIA 30 May, 2023 @ 3:05pm 
With the New Paragon DLC. what would your thoughts be on being able to recruit canon halo characters? like master chief or sgt johnson? as reowned Paragons? it's not that hard to set up. could give them special traits easily enough. and you already have the portraits for them. and could have it that they can only be pulled when it detects the USNC Civic. (You could also apply this to your other mods as well!)
thepigemperor2 3 Jun, 2023 @ 1:27pm 
Originally posted by SOPHIA:
With the New Paragon DLC. what would your thoughts be on being able to recruit canon halo characters? like master chief or sgt johnson? as reowned Paragons? it's not that hard to set up. could give them special traits easily enough. and you already have the portraits for them. and could have it that they can only be pulled when it detects the USNC Civic. (You could also apply this to your other mods as well!)


I second this idea, especially for the forerunner and flood mod (I shamelessly want the didact and gravemind as actual unique characters and not just a portrait).
IESHISavage 17 Jun, 2023 @ 8:21pm 
For the new dlc council positions the UEG civic should have a vice president, UNSC civic can be the the Cheif of Naval Operations or one of the other UNSC committe positions and for ONI civic Commander-in-cheif of ONI
Last edited by IESHISavage; 17 Jun, 2023 @ 8:21pm
Endless Void 17 Jun, 2023 @ 8:33pm 
what about give a Spartan general a Hero trait right after Veteran like Inheritors or Master Chief chief of Spartan branch as a legend trait.
HRE ULM 10 Jul, 2023 @ 7:30am 
It would be very interesting if you did a Domus Diaspora mechanic in the first 30 years (Earth overcrowding and bonuses for colonization, later these first colonies would have more stability) and after that first 30 years, events or disasters with rebels appeared to look like the insurrection.
Antarctica 6 Dec, 2023 @ 2:59pm 
Hello again. I am considering to make a localisation for this mod and wonder if I could have your permission to do so. Plus, do you write all the in-game text description on your own or did you quote some of them from other sources like Halo Wiki?
< >
Showing 1-15 of 24 comments
Per page: 1530 50