Garry's Mod

Garry's Mod

Black Mesa NPC Weapons
 This topic has been pinned, so it's probably important
roguex100  [developer] 16 May, 2014 @ 8:11am
Rogues's NPC Wep's Panel Black Mesa (INFO)
From the spawn Menu look to the right and there should be the panel tab for it.

General Settings

Allows you to change the following:

Enable Squad Assignment - When enabled the next NPCs spawned will be in a squad. Citizens/Rebels run on differrent squads than Combine/Metropolice. Squads will share information on enemies, cover each other, etc. I recommend no more than 8 NPCs per squad.

Squad Number - Squad that npcs are currently being assigned to.(Up to ten on each side)

Muzzle Effects - Turns off the Muzzle effects (Helps with performance)

Enable Combine Grenades - Enables Combine Soldiers that have the Grenade throw animation to use grenades. How many grenades they get is dependant on the class of gun they are using.

Enable Metropolice Manhacks - Lets Metropolice that have the animation for depolying Manhacks, well, deploy manhacks. Default is one manhack per NPC but pistols and shotguns give Metropolice two.

BMS NPC Weapon Settings:

Enable Ammo Drop - Toggles whether or not npcs will randomly drop ammo.

M203 Grenade Launcher Usage - Toggles whether or not Npcs will occasionally fire m203 grenades from the MP5 or M4

GDCW Muzzle Effects Override - Allows you to override the BMS muzzle effects to GDCW muzzle effects.

NPC Gun Drop - Toggles whether or not NPCs will drop player usable SWEPs.

Patrol on Spawn - Toggles whether or not npcs will patrol the area when first spawned in.
Last edited by roguex100; 7 Sep, 2014 @ 1:47pm