Space Engineers

Space Engineers

Wasteland Encounters V2 Continued
V0ID  [developer] 8 Jul, 2021 @ 6:30am
Suggestions
Any suggestions for expansion of the mod should go here
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Showing 1-12 of 12 comments
randomly crashing down ships where the crashside gets defended by some enemys that want to "loot theyre prey"

some sort of artillerystation that fires shots on your base from some km distance.

some sort or dunestyle caravans that can be from any type of faction.

maybee you encounter a minefield, jep a nasty explosive minefield, on your rovertravels
V0ID  [developer] 9 Jul, 2021 @ 4:45pm 
the last 3 ideas would not work because people would complain that their bases get destroyed because a lot of people arent PVP minded, caravans wouldnt work that well because of the terrain the mod might be used on + AI and rovers dont mix well together. However i could do the idea for crashed down ships that are of importance to an certain faction which would be defended by drones or other means. Thank you for your suggestion
didnt had any pvp in mind with the susgestions, just pve.
Echo 9 Jul, 2021 @ 6:36pm 
Caravan wreck could be done pretty easily, could just be setup similarly to the Skywarden. With multiple rovers lined up in succession
V0ID  [developer] 10 Jul, 2021 @ 3:30am 
Ah, for caravans i assumed he wanted an driving one. Though yeah i could make them static and be escorted by drones
V0ID  [developer] 10 Jul, 2021 @ 3:31am 
Korvatus il take a look at your ship, il see if it fits with the mod well and modify it by removing expensive components
Korvatus Klok 10 Jul, 2021 @ 9:19am 
I actually designed it for a table top rpg i was planning on running.
Isin Dule 26 Feb, 2022 @ 4:02pm 
is there any form of basic AI ships or bandits?
V0ID  [developer] 27 Feb, 2022 @ 2:54am 
Yes, there are outposts which spawn defense drones for them though i plan to expand on the AI side of things
Limmin 4 Mar, 2023 @ 4:12pm 
Having a great time with your mod VOID! It's just the right balance between exploration, combat and building. Finally! I'd leave a good review for it, if that's a thing.

I sometimes see "Combat Phase Active" then later "...Inactive" Is that from this mod? What does it mean, exactly? I've not been able to tell the difference in spawns or ai activity during the combat times compared to the non-combat times. Or is it just a general MES thing?
V0ID  [developer] 5 Mar, 2023 @ 1:28am 
Its a MES thing. For my mods i disable combat phase spawning so it just ignores it
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