Space Engineers

Space Engineers

Wasteland Encounters V2 Continued
V0ID  [developer] 8 Jul, 2021 @ 6:31am
Bug reports
Any bugs you encounter in the mod that you think should be fixed should go here
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Showing 1-15 of 20 comments
SeeBass2020 11 Jul, 2021 @ 1:44pm 
the're not apearing
V0ID  [developer] 11 Jul, 2021 @ 1:48pm 
Originally posted by SeeBass2020:
the're not apearing
They should be. Test it with /MES.SPI . Do you have MES and RivalAI in your world?
Commander Brisk 11 Jul, 2021 @ 6:07pm 
is there a way to specifically test this mod as i have multiple rival AI mods and i havent seen a ship yet and that command spawns stuff from another mod

Echo 11 Jul, 2021 @ 6:18pm 
@Commander Britz - You can load it into a single player game as the only MES mod.

You may also want to check your Config on the MES side of things. This mod only provides content, and dictates very little in the way of spawn frequency. Your MES settings handle most of that and can be tailored to your preferences.

Particularly I'd look at the settings you have for dictating how many can spawn within a certain range of each other. There could be pre-existing structures already in place that are preventing new ones from Spawning.
Herrion 28 Jul, 2021 @ 8:34am 
When loading a game with only WEV2, RivalAI and MES i got these three errors:

Thread: 1 -> Spawn group initialization: Could not get prefab [NPC Wreck] Hermes
Thread: 1 -> Spawn group initialization: Could not get prefab [NPC Wreck] Hermes
Thread: 1 -> Error loading spawn group
Thread: 1 -> mod_warning: Wasteland Encounters V2 Continued
Thread: 1 -> in file: \Data\NPC Wrecks.sbc
Thread: 1 -> Error loading spawn group

Thread: 1 -> Spawn group initialization: Could not get prefab [NPC Wreck] Skimmer
Thread: 1 -> Spawn group initialization: Could not get prefab [NPC Wreck] Skimmer
Thread: 1 -> Error loading spawn group
Thread: 1 -> mod_warning: Wasteland Encounters V2 Continued
Thread: 1 -> in file: \Data\NPC Wrecks.sbc
Thread: 1 -> Error loading spawn group

Thread: 1 -> Spawn group initialization: Could not get prefab [NPC Wreck] Helios Frigate
Thread: 1 -> Spawn group initialization: Could not get prefab [NPC Wreck] Helios Frigate
Thread: 1 -> Error loading spawn group
Thread: 1 -> mod_warning: Wasteland Encounters V2 Continued
Thread: 1 -> in file: \Data\NPC Wrecks.sbc
Thread: 1 -> Error loading spawn group

Are those accidental or perhaps past of an upcoming update or..?

I fixed my game by simply coping those three prefabs from the old mod. :)
V0ID  [developer] 28 Jul, 2021 @ 9:01am 
That is very weird, Hermes skimmer and helios shouldnt be in the mod at the moment though we tried to update earlier but with no success, thank you for the bug report. I will try to resolve this ASAP
V0ID  [developer] 28 Jul, 2021 @ 9:02am 
Are you by any chance running the other version of wasteland encounters too?
Herrion 28 Jul, 2021 @ 9:09am 
I noticed that the prefabs wasn't there but they are mentioned in the "NPC Wrecks.sbc".

You're very welcome. Glad i could help. :)
Herrion 28 Jul, 2021 @ 9:10am 
Nope. I tried loading with ONLY WEV2, RivalAI and MES.
V0ID  [developer] 28 Jul, 2021 @ 9:15am 
That is very weird since when ecto tried to update the mod steam didnt let him, maybe for some reason some files updated some didnt
Herrion 28 Jul, 2021 @ 9:40am 
I have no idea how that works as i don't even know how to make an armor block. :D
But even after getting a fresh copy (unsub/ delete folder /resub) it still does it. I thought my game hadn't updated properly or something. But no, same same.
Stratotanker 1 Aug, 2021 @ 6:22pm 
:se:I have this mod loaded on a new game and I made sure to unsubscribe from the older version before adding the new one but I can't seem to get anything to spawn in on it's own... also for some unknown reason both MES and RivalAI have vanished from my mod list.. I've unsubscribed and subscribed but they refuse to show themselves any longer... could this have something to do with the update KSH put out BEFORE the latest update they just released? I also noticed that Share Inertia Tensor is gone from pistons but a buddy of mine confirmed it's still in game I'm just missing it now..:sefacepalm:
Limmin 6 Mar, 2023 @ 4:28pm 
New issue. I'm seeing ships spawn in, both red (pirates and other miscreants) and white type. However, the ships just sit there and never fly away. And more and more are spawning in; eventually the sky is filled with ships just hanging there at several km above the surface (I'm on Europa).

Is this normal? Should I go and delete some of these to keep my game from getting too large?
V0ID  [developer] 7 Mar, 2023 @ 6:00am 
Are you sure thats from my mod? Give me grid names
Tommygunn 9 Jun, 2023 @ 7:23am 
Every time I lock onto a grid with the SG Control seat my game crashes.
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