Garry's Mod

Garry's Mod

Half-Life 2 Beta Weapons Pack V2
Combine 22 Jul, 2020 @ 10:56am
[Unofficial] - Bug report & Suggestions
some stuff i found excuse my bad english, we love every update we can get 😋


Mode: Singleplayer
activated Content: CSS, DOD, HL2, HL2-DM, HL2-LC, HL2 EP1/EP2, HL-Source, TF2
Cheats: Off


BUGS (SP)
If you run a map you can see this error in your dev console.
[AddCSLuaFile] Couldn't find 'weapons/weapon_bp_hopwire/cl_init.lua' (<nowhere>)
[AddCSLuaFile] Couldn't find 'weapons/weapon_bp_stickylauncher/cl_init.lua' (<nowhere>)

If the "sent_bp_sticky" projectile exists in our world and you disconnect from your SP map you get this lua error.
[Half-Life 2 Beta Weapons Pack V2] lua/weapons/weapon_bp_stickylauncher/shared.lua:174: attempt to call method 'Break' (a nil value)
1. DetonateProjectiles - lua/weapons/weapon_bp_stickylauncher/shared.lua:174
2. unknown - lua/weapons/weapon_bp_stickylauncher/shared.lua:186

"weapon_bp_bbcrem" corrupt your movement if you walk/run and throw it at the same time. (may make them nocollide to the current owner)

"weapon_bp_immolator & --" sometimes create this error, but as far as i know its a main source engine error.
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin

If you spawn "weapon_bp_oicw" with the toolgun you can see this error. (maybe this helps? https://wiki.facepunch.com/gmod/Global.PrecacheParticleSystem)
Attemped to precache unknown particle system "weapon_muzzle_flash_assaultrifl3"!
Attemped to precache unknown particle system "weapon_muzzle_smoke"!

If you shoot with "weapon_bp_oicw" you can see this error in your dev console. (not happening while using ironsight)
Attempting to create unknown particle system 'weapon_muzzle_flash_assaultrifl3'

If "weapon_bp_rlauncher's" projectile hit as example a "npc_helicopter" you get this error in the dev console.
sent_bp_rpgpiercing[VALUE]: Changing collision rules within a callback is likely to cause crashes! (many addons had this issue not sure how to fix it)

If the projectile "sent_bp_sticky" hit a surface your dev console show this error.
sent_bp_sticky[VALUE]: Changing collision rules within a callback is likely to cause crashes!

If you spawn "weapon_bp_taucannon" with the toolgun your dev console show you this error.
MDLCache: Weapons/v_gaus5.mdl uses a different model version to the engine (got 60, expected 48) (npc_hunter's test model had the same issue maybe recompile it with crowbar? https://github.com/ZeqMacaw/Crowbar/releases

If you spawn the entities "bp_shotgun_ammo & bp_rocket_ammo" your dev console show you this error. (any reason for two "$basetexture"?
Error! Variable "$basetexture" is multiply defined in material "models/items_leak/buckshot"!
Error! Variable "$basetexture" is multiply defined in material "models/items/ml_grenade"!

"weapon_bp_rtboicw's" grenade projectile get through npcs.


SUGGESTIONS (SP)
Can we rename the current categories?
from "HL2 Beta Sweps" to "Half-Life 2 Beta Sweps"
"HL2 Beta Ammo" to "Half-Life 2 Beta Ammo"

Can we have a AI translation for the sweps so that npcs can use them? ("roguex100" made some good examples)

"weapon_bp_guardgun" can we put the charge effect infront of the gun while in thirdperson? (may make it serversided? dont know if that helps)

Maybe update the workshop description seems outdated haha.

Maybe create some new icons for the weapons? take a look at the TFA csgo icons looks gud lol

Maybe cleanup the code, any unused code or codespaces?

Maybe make "weapon_bp_rlauncher" projectile gibs nocollide.

Are there "worldmodels" for "weapon_bp_launcher, weapon_bp_shotgun & weapon_bp_rlauncher" and a a "physics, .phy" model for "weapon_bp_guardgun"?
(i have the source code from the hl2 beta i take a look at it later, but maybe you already know the answer)

Can "weapon_bp_bbcrem" have a own HUD icon instead of a molotov?

Can we change "weapon_bp_hmg1 & weapon_bp_ar1" slot from "4" to "3"?

Can we change "weapon_bp_hopwire's" holdtype to the grenade anim?

Can we change "weapon_bp_launcher's" holdtype to the rpg anim?

Can we change "weapon_bp_taucannon's" holdtype to the gravity gun anim?

Can we change "weapon_bp_manhack's" worldmodel too a default hl2 pistol or a css knife (css weapons are included by default now)

Can we make "sent_bp_rpgpiercing" projectile able to hit "npc_combinegunship & npc_combinedropship"?

Can "weapon_bp_smg3" have the reload animation from "weapon_bp_smg2"? (looks a way better)

Can we remove the shell ejection from "weapon_bp_stickylauncher" when you shoot?

Can we change "sent_bp_sticky" so that it will explode when you shoot at it?

Can we have killicons for the sweps?

Can we have VFire support for "weapon_bp_flamethrower"?

Can we improve the multiplayer compatibility?


MISC (SP)
What do "weapon_bp_radio" print into the dev console? there is something but not visible




Mode: Multiplayer
activated Content: CSS, DOD, HL2, HL2-DM, HL2-LC, HL2 EP1/EP2, HL-Source, TF2
Cheats: Off


BUGS (MP)
"weapon_bp_alyxgun's" animation & sounds act weirdly

https://web.archive.org/web/20190406080354/https://forum.facepunch.com/gmoddev/nrke/Attempt-to-call-field-Create-a-nil-value-HELP/1/
If you shoot with "weapon_bp_flaregun & weapon_bp_irifle" you get this lua error (yellow).
[Half-Life 2 Beta Weapons Pack V2] lua/weapons/weapon_bp_flaregun/shared.lua:106: attempt to call field 'Create' (a nil value)
1. LaunchFlare - lua/weapons/weapon_bp_flaregun/shared.lua:106
2. unknown - lua/weapons/weapon_bp_flaregun/shared.lua:77
---
[Half-Life 2 Beta Weapons Pack V2] lua/weapons/weapon_bp_irifle/shared.lua:104: attempt to call field 'Create' (a nil value)
1. LaunchFlare - lua/weapons/weapon_bp_irifle/shared.lua:104
2. unknown - lua/weapons/weapon_bp_irifle/shared.lua:85


If you switch "weapon_bp_smg3 & weapon_bp_smg2" fire modes around your sounds will get mixed up & the burst animation gets weird.

If you quickly switch your zoom mode with "weapon_bp_sniper" your screen can get stuck on the overlay. (doesnt happen with "weapon_bp_hmg1")

If you switch between "weapon_bp_bbcrem & weapon_bp_cocktail"

"weapon_bp_ar1's" sounds are completely missing in MP

"weapon_bp_immolator's" shoot sounds are missing in MP

"weapon_bp_flamethrower's" primary attack wont hurt npcs till you stop shooting at your current target.
Last edited by Combine; 22 Jul, 2020 @ 11:10am
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Showing 1-2 of 2 comments
elvelasquin 2 Jan, 2021 @ 8:18am 
i have a problem:the skin of smg3 is the same of the smg2.Does anyone know how to give me a solution?????
cozmo 26 Jan, 2023 @ 12:21pm 
can someone tell me how the ♥♥♥♥ i fix the error when i shoot the flare gun or irifle?
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Showing 1-2 of 2 comments
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