Crusader Kings III

Crusader Kings III

Flogi's Buildings and Technology Mod
 This topic has been pinned, so it's probably important
flogi  [developer] 8 Jul, 2021 @ 8:23am
Bug Reports
Please post all bug reports here and follow these guidelines:
- What exactly is the bug? State what feature you are using when the occasion the bug/crash occurs.
- When does the bug/crash happen? Does it crash on loadup. Does it crash when you do something special ingame.
- Have you activated other mods besides this?
- Before posting deactivate other mods you are using and check if the problem is still there.

If the issue is caused by conflicting mods I probably cannot help you. I only modify essential vanilla files to ensure the best compatibility that can be achieved.
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Showing 1-15 of 63 comments
NoobyNoobs 10 Jul, 2021 @ 3:58am 
I'm using other mods so maybe this is the problem but after switching to feudalism I can't build new holdings

Edit: Yep it was one of other mods
Last edited by NoobyNoobs; 10 Jul, 2021 @ 4:23am
Janek Deniro 10 Jul, 2021 @ 9:57am 
1066 stard seems fine but in 867 there are to few buildings and feudal countries mostly barely have any troops.
Kyndegea 11 Jul, 2021 @ 3:25am 
Originally posted by NoobyNoobs:
I'm using other mods so maybe this is the problem but after switching to feudalism I can't build new holdings

Edit: Yep it was one of other mods
Which mod, please?
MathNut 11 Jul, 2021 @ 11:01am 
So if you have the gold to build a building you can bypass the resources? Because I can build without getting resources. Don't know if that was intended.
flogi  [developer] 11 Jul, 2021 @ 11:42am 
Originally posted by MathNut:
So if you have the gold to build a building you can bypass the resources? Because I can build without getting resources. Don't know if that was intended.

Probably only in your vassal lands, and probably only if said vassal is a count?! Because they don't need to pay the resources, otherwise they could never upgrade their stuff after a certain point. Although there might be a better solution than that. I'm open for suggestions in that regard.
NoobyNoobs 12 Jul, 2021 @ 2:29am 
Originally posted by Kyndegea:
Originally posted by NoobyNoobs:
I'm using other mods so maybe this is the problem but after switching to feudalism I can't build new holdings

Edit: Yep it was one of other mods
Which mod, please?

Pretty sure it was Medieval Arts
Erath 12 Jul, 2021 @ 6:56am 
Dont have any troops for feudal Castle holding at all

https://ibb.co/Kw9HvX3
Last edited by Erath; 12 Jul, 2021 @ 7:01am
MathNut 12 Jul, 2021 @ 12:47pm 
how does the luxury goods work. I can't seem to generate any no matter how my counties i own.
flogi  [developer] 12 Jul, 2021 @ 1:17pm 
There are certain infrastructure buildings that produce luxury goods, for example the Guild District. That one should be available from the start.
MathNut 12 Jul, 2021 @ 1:37pm 
Could other decision mods mess up the hidden event for the luxury goods?
flogi  [developer] 12 Jul, 2021 @ 2:01pm 
No, the resources are all added in the same event. If you have one, you have the others as well.
Kyndegea 13 Jul, 2021 @ 9:28am 
Originally posted by NoobyNoobs:
Originally posted by Kyndegea:
Which mod, please?

Pretty sure it was Medieval Arts

Thanks!:steamthumbsup:
MathNut 14 Jul, 2021 @ 6:41pm 
I really dont understand the resources... One year im making 12k metal and then drops to 0, no production. This happens to the all the resources. Another example I was making 254 stone then dropped to 0. This I believe is a bug or a way to stop players from steam rolling like I was at one point.
s.meilof 15 Jul, 2021 @ 12:02am 
Has the latest patch changed anything with the resource cost for buildings? No matter what building or upgrade i select none cost any resources besides gold. Before wood, stone and iron etc were all required for most buildings. Is this a bug? I did try it out with just this mod running.
flogi  [developer] 15 Jul, 2021 @ 1:57am 
Hmn, I generally nerfed collection rates, but that should not result into zero income. Thats weird. The cost was not changed at all though. Are you occasionally getting resources and then you stop getting them? Cause that would be extra weird. The event only fires once per year though!
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