Crusader Kings III

Crusader Kings III

Flogi's Buildings and Technology Mod
 This topic has been pinned, so it's probably important
flogi  [developer] 8 Jul, 2021 @ 8:25am
FAQ
Most common stuff

Q: Can I use Ironman with this mod?
A: Yes, everything should work here.

Q: Will I get achievements using this mod?
A: Yes.

Q: Can I support you in some way?
A: You can report bugs, make suggestions or buy me a cup of coffee. https://www.patreon.com/flogimodding?fan_landing=true

Q: Is this mod compatible with Mod X?
A: You'll have to try and see for yourself. In general if the mod you also want to use overrides one of those files you have a problem:
- gui/hud.gui
- gui/hud_notification_templates.gui
- gui/window_character.gui
- gui/window_county_view.gui
- common/buildings/ (everything)
- common/innovations/ all age innovation files
- common/holdings/00_holdings.txt
- common/script_values/00_building_values.txt

Q: Can you make this mod compatible with Mod X?
A: I will most likely not do any compatibility patches as they are a pain to maintain, but I encourage everyone else to do so.

Q: Can you post the mod without feature X, as I don't like that.
A: No.


Special Mod related stuff

Q: How long did it take to make this?
A: I have been working on and off on this pretty much since release, but took some longer breaks in between. It probably took about 200+ hours to complete this up to this point.

Q: How is performence affected by the new resources sytem?
A: Surprisingly little, at least for my PC

Q: How is the AI dealing with the new buildings?
A: Ok-ish at this point. They are built, but I think the building logic could still be improved, especially the budget allocation. If you have insight here, let me know.

Q: How is the AI dealing with the new technologies?
A: Pretty good. I have not dedicated much time to a fully snuffed out system there yet, but feel free to suggest parameters on when/how the AI should pick what techs first.

Q: Why did you make Construction Site Buildings
A: Right now it is just possible to subtract the variables who are the resources essentially when a building is finished, not startet.

Q: How are resources added?
A: Resources are added by an annual hidden event.
Last edited by flogi; 6 May, 2024 @ 12:47pm