Half-Life: Alyx

Half-Life: Alyx

ApertureVR - Thinking Without Portals
vito 19 Sep, 2021 @ 1:39pm
Bugfixing Thread
First of all, this map / those maps are awesome. Good job on recreating the portal-atmosphere in VR. Looking forward to more test chambers, if you're planning on doing so.

If you're interested in some more technical feedback, here are some bugs that I found while playing:

  1. In Test Chamber 3 when trying to exit through the door, the door didn't open when i stood right in front of it. Was not a big problem, as I suspected, the test chamber would be over so i manually loaded the next one.
  2. In that same level, when reloading from an autosave, the laser beam that is turned on by default, wasn't turned on, so i couldn't solve the test

Hope this feedback helps with development. :)
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Ricardo 7 Apr, 2022 @ 12:32pm 
Adding to the list of bugs: I could not solve Chamber 4 because the two prop_laser_relays were not working (and I am 100% sure I hit them properly). Dying and restarting the level didn't help. Loading from an auto save also didn't help. Only starting a new game at Chamber 4 made the prop_laser_relay work.
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