RimWorld

RimWorld

Enable Oversized Weapons
RaptorMother 12 Jan, 2022 @ 1:28pm
Oversized pawn
Hi! I just got the oversized pawn bug, however, I am not using androids! I do have something showing up on the log, though. It also seems to happen in conjunction with another bug I can't seem to fix (where the storyteller is sending caravan after caravan after caravan):



Error finding style item for Oceano
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
RimWorld.PawnStyleItemChooser:ChooseStyleItem<RimWorld.TattooDef> (Verse.Pawn,System.Nullable`1<RimWorld.TattooType>)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch3 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Trader:GenerateGuards (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,System.Collections.Generic.List`1<Verse.Pawn>)
RimWorld.PawnGroupKindWorker_Trader:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,System.Collections.Generic.List`1<Verse.Pawn>,bool)
(wrapper dynamic-method) RimWorld.PawnGroupKindWorker:RimWorld.PawnGroupKindWorker.GeneratePawns_Patch1 (RimWorld.PawnGroupKindWorker,RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,bool)
RimWorld.PawnGroupMaker:GeneratePawns (RimWorld.PawnGroupMakerParms,bool)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
TerrainMovement.IncidentWorker_NeutralGroup_SpawnPawns_TerrainAware_Patch:Prefix (System.Collections.Generic.List`1<Verse.Pawn>&,RimWorld.IncidentWorker_NeutralGroup,RimWorld.IncidentParms)
(wrapper dynamic-method) RimWorld.IncidentWorker_NeutralGroup:RimWorld.IncidentWorker_NeutralGroup.SpawnPawns_Patch1 (RimWorld.IncidentWorker_NeutralGroup,RimWorld.IncidentParms)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
HarmonyLib.Traverse:GetValue ()
HarmonyLib.Traverse:GetValue<System.Collections.Generic.List`1<Verse.Pawn>> ()
GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker:MountAnimals (RimWorld.IncidentWorker_TraderCaravanArrival,RimWorld.IncidentParms)
(wrapper dynamic-method) RimWorld.IncidentWorker_TraderCaravanArrival:RimWorld.IncidentWorker_TraderCaravanArrival.TryExecuteWorker_Patch2 (RimWorld.IncidentWorker_TraderCaravanArrival,RimWorld.IncidentParms)
(wrapper dynamic-method) RimWorld.IncidentWorker:RimWorld.IncidentWorker.TryExecute_Patch5 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) RimWorld.Storyteller:RimWorld.Storyteller.TryFire_Patch1 (RimWorld.Storyteller,RimWorld.FiringIncident)
(wrapper dynamic-method) RimWorld.IncidentQueue:RimWorld.IncidentQueue.IncidentQueueTick_Patch1 (RimWorld.IncidentQueue)
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)