Barotrauma

Barotrauma

Black Sea's Armory(BWeapons)
梦幻心愿 19 Jan, 2022 @ 11:20pm
没感觉到有影响,不过每次控制台都会弹出这红字
Failed to add the prefab "pilot", "pilot" (Barotrauma.TalentTree): a prefab with the same identifier already exists; try overriding
at System.Environment.get_StackTrace()
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 113
at Barotrauma.TalentTree.<LoadFromFile>g__loadSinglePrefab|21_0(XElement element, Boolean isOverride, <>c__DisplayClass21_0& ) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Talents\TalentTree.cs:line 87
at Barotrauma.TalentTree.<LoadFromFile>g__interpretElement|21_2(XElement subElement, Boolean isOverride, <>c__DisplayClass21_0& ) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Talents\TalentTree.cs:line 115
at Barotrauma.TalentTree.<LoadFromFile>g__loadMultiplePrefabs|21_1(XElement element, Boolean isOverride, <>c__DisplayClass21_0& ) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Talents\TalentTree.cs:line 91
at Barotrauma.TalentTree.<LoadFromFile>g__interpretElement|21_2(XElement subElement, Boolean isOverride, <>c__DisplayClass21_0& ) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Talents\TalentTree.cs:line 115
at Barotrauma.TalentTree.LoadFromFile(ContentFile file) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Talents\TalentTree.cs:line 118
at Barotrauma.GameSettings.EnableContentPackageItems(IEnumerable`1 unorderedFiles) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\GameSettings.cs:line 549
at Barotrauma.GameSettings.EnableRegularPackage(ContentPackage contentPackage) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\GameSettings.cs:line 433
at Barotrauma.GameSettings.SelectContentPackage(GUITickBox tickBox) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameSettings.cs:line 1794
at Barotrauma.GUITickBox.set_Selected(Boolean value) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GUI\GUITickBox.cs:line 41
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Barotrauma.GUI.Update(Single deltaTime) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1251
at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 962
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59