Door Kickers 2

Door Kickers 2

Uregistan Civil War Campaign
Imaginario  [developer] 24 Aug, 2021 @ 11:23am
Mission Requests/Ideas
Write any ideas or requests that you might have for a mission and I will try my best to create the mission.:steamthumbsup:
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Showing 1-7 of 7 comments
56 24 Sep, 2021 @ 1:05pm 
if you ever make another one of these please make more missions where i get to use 6+ dudes
Imaginario  [developer] 24 Sep, 2021 @ 1:27pm 
Originally posted by iiikфlby56:
if you ever make another one of these please make more missions where i get to use 6+ dudes
Of course! :)
Wehmann 24 Nov, 2021 @ 12:08am 
Are you still taking requests?
Wehmann 24 Nov, 2021 @ 12:14am 
Would you please be willing to remake any of the old Ghost Recon Campaign maps? Would love to see any of the expansion pack maps redone as well such as Island Thunder and Desert storm maps! :D https://ghostrecon.fandom.com/wiki/Tom_Clancy%27s_Ghost_Recon_(Game)#Missions
Imaginario  [developer] 24 Nov, 2021 @ 3:08am 
Originally posted by Wehmann:
Would you please be willing to remake any of the old Ghost Recon Campaign maps? Would love to see any of the expansion pack maps redone as well such as Island Thunder and Desert storm maps! :D https://ghostrecon.fandom.com/wiki/Tom_Clancy%27s_Ghost_Recon_(Game)#Missions

I will try my best! :)
M.M.S.D 9 Nov, 2024 @ 3:04am 
I played most of the missions of this campaign and beat them with 3 or 2 stars. i like your approach toward designing the missions but the way you handle the amount of enemies is so horrible. you had several CQB maps that had more than 5 or 6 enemies in each room. i mean why do you think clearing this kind of rooms is fun? there is no strategy needed to complete this missions. all i had to do was holding an angle with 3 or 4 operators. i know designing and making fun maps is difficult. but please reconsider the amount of enemies that you put in each map
Imaginario  [developer] 18 Nov, 2024 @ 9:50am 
Originally posted by M.M.S.D:
I played most of the missions of this campaign and beat them with 3 or 2 stars. i like your approach toward designing the missions but the way you handle the amount of enemies is so horrible. you had several CQB maps that had more than 5 or 6 enemies in each room. i mean why do you think clearing this kind of rooms is fun? there is no strategy needed to complete this missions. all i had to do was holding an angle with 3 or 4 operators. i know designing and making fun maps is difficult. but please reconsider the amount of enemies that you put in each map

Hey,

Thank you for the feedback, I will have it in mind in the future!
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