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BTW if you're curious the original code for the syringe is this:
public override void OnEnterLimb(LimbBehaviour limb)
{
limb.BreakingThreshold += (float) Random.Range(-1, 1);
limb.BaseStrength += (float) (Random.Range(-1, 1) * 8);
}
So, pretty much the syringe has a chance of either increasing the breaking threshold or decreasing it. This is obviously not intended.