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Basically, when you select a pawn, the Draft icon doesn't appear and the WASD keys freeze, not letting you move the camera.
Here's my logs
https://gist.github.com/77822a407872c02f43c91c7b381dbb98
looks more like your pawn lacks a soul to me, check the soul settings in the mod options if ya dont mind, you might need to start a new colony for it to work
at Corruption.Core.Soul.ITab_Pawn_Soul.get_IsVisible () [0x0000f] in <b3722396f2df480db24b3affbd5671e6>:0
at RimWorld.InspectPaneUtility.<PaneWidthFor>g__Process|9_0 (Verse.InspectTabBase tab, RimWorld.InspectPaneUtility+<>c__DisplayClass9_0& ) [0x00000] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.InspectPaneUtility.PaneWidthFor (RimWorld.IInspectPane pane) [0x00033] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.InspectPaneUtility.PaneSizeFor (RimWorld.IInspectPane pane) [0x00000] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.MainTabWindow_Inspect.get_RequestedTabSize () [0x00000] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.MainTabWindow.get_InitialSize () [0x00000] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at Verse.Window.SetInitialSizeAndPosition () [0x00000] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.MainTabWindow.SetInitialSizeAndPosition () [0x00000] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at Verse.Window.PreOpen () [0x00000] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at Verse.WindowStack.Add (Verse.Window window) [0x0001f] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.MainTabsRoot.ToggleTab (RimWorld.MainButtonDef newTab, System.Boolean playSound) [0x0006b] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.MainTabsRoot.SetCurrentTab (RimWorld.MainButtonDef tab, System.Boolean playSound) [0x0000a] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.Selector.SelectorOnGUI () [0x00051] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000dd] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at Verse.Root.OnGUI () [0x0003d] in <acc1a8abfe07492884c6f18dcdaa4807>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
edit : I looked at the mod setttings and I cannot select humans as apparently they are supposed to have a soul by default. When I had other races installed (Adeptus Mechanicus Xenobiology) I could select a soul for some of them like Ogryn, Ratling and Ork Warboss, as well as some mysterious "faction leaders" and Humans, weirdly.
Here's the log :
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- CptOhu.CorruptionCore
- CptOhu.CorruptionPsyker
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.Game:InitNewGame ()
Verse.Root_Play/<>c:<Start>b__1_2 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Corruption.Core.Soul.ITab_Pawn_Soul.get_IsVisible () [0x0000f] in <b3722396f2df480db24b3affbd5671e6>:0
at RimWorld.InspectPaneUtility.<PaneWidthFor>g__Process|9_0 (Verse.InspectTabBase tab, RimWorld.InspectPaneUtility+<>c__DisplayClass9_0& ) [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.InspectPaneUtility.PaneWidthFor (RimWorld.IInspectPane pane) [0x00033] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.InspectPaneUtility.PaneSizeFor (RimWorld.IInspectPane pane) [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabWindow_Inspect.get_RequestedTabSize () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabWindow.get_InitialSize () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at Verse.Window.SetInitialSizeAndPosition () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabWindow.SetInitialSizeAndPosition () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at Verse.Window.PreOpen () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at Verse.WindowStack.Add (Verse.Window window) [0x0001f] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabsRoot.ToggleTab (RimWorld.MainButtonDef newTab, System.Boolean playSound) [0x0006b] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabsRoot.SetCurrentTab (RimWorld.MainButtonDef tab, System.Boolean playSound) [0x0000a] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.Selector.SelectorOnGUI () [0x00051] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000dd] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at Verse.Root.OnGUI () [0x0003d] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
Reached max messages limit. Stopping logging to avoid spam.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Log:Notify_MessageReceivedThreadedInternal (string,string,UnityEngine.LogType)
UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Verse.Log:Error (string)
Verse.Root:OnGUI ()
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Corruption.Core.Soul.ITab_Pawn_Soul.get_IsVisible () [0x0000f] in <b3722396f2df480db24b3affbd5671e6>:0
at RimWorld.InspectPaneUtility.<PaneWidthFor>g__Process|9_0 (Verse.InspectTabBase tab, RimWorld.InspectPaneUtility+<>c__DisplayClass9_0& ) [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.InspectPaneUtility.PaneWidthFor (RimWorld.IInspectPane pane) [0x00033] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.InspectPaneUtility.PaneSizeFor (RimWorld.IInspectPane pane) [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabWindow_Inspect.get_RequestedTabSize () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabWindow.get_InitialSize () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at Verse.Window.SetInitialSizeAndPosition () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabWindow.SetInitialSizeAndPosition () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at Verse.Window.PreOpen () [0x00000] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at Verse.WindowStack.Add (Verse.Window window) [0x0001f] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabsRoot.ToggleTab (RimWorld.MainButtonDef newTab, System.Boolean playSound) [0x0006b] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MainTabsRoot.SetCurrentTab (RimWorld.MainButtonDef tab, System.Boolean playSound) [0x0000a] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.Selector.SelectorOnGUI () [0x00051] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000dd] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
at Verse.Root.OnGUI () [0x0003d] in <9bdc0a9d1f6744a18eed5eecd85205c5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
I'm on rimworld 1.3 and running "royalty" and "ideology" dlc
Mods I have enabled:
Harmony
Corruption Core
HugsLib
here's my error log: https://gist.github.com/875e9979dc5c6ae0e12d768a4e33f112
looks like the FarmAnimalsWander in worker is hitting a null, Might be trying to spawn the deamons as farm animals? bit odd