The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
MINDS3T  [developer] 30 Aug, 2024 @ 5:14pm
[OFFICIAL] Bug Reports
Hey all! Since this mod has gained more traction, per the recommendation of friend @calvinhobbes1010 I am making this official bug reporting Discussion. I have a couple notes for you as you send me reports:

- The official Discord server[discord.gg] has a bug-reports channel that helps to keep reports organized. That is the place where I am most likely to see, and therefore address, issues you have with Godmode.
- Try to have a stacktrace if you see one! This specifically shows me what part of the code is erroring, and helps to speed up the process.
- If you do not see a stacktrace, please provide a log file to make it easier to understand what was happening behind the scenes. On Windows, this is usually found at "Documents/My Games/Binding of Isaac Repentance/log.txt". This will only hold the log for the most recent session. If your game crashed, there will always be an extra log made specifically for that session in the same folder.

I'll be doing my best to stay on top of things reported, and I appreciate your time! Welcome to Godmode, may the odds be ever in your favor :winter2019coolyul:

~ MINDS3T and Co.
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Showing 1-15 of 67 comments
sly91 31 Aug, 2024 @ 6:56am 
In the bestiary "Brazier Poky" is invisible on the right page.
And there are several violet placeholders, but I guess this is a temporary intentional choice.
sly91 31 Aug, 2024 @ 8:28am 
Don't know why, but the character Damned has no green custom for me, it is a simple Isaac. Is it an incompatibility issue?
calvinhobbes1010 1 Sep, 2024 @ 12:29pm 
Nothing actually breaks, but this error message shows up sometimes when fighting a Purple Mask/Heart:

[INFO] - Lua Debug: Error in "MC_NPC_UPDATE" call from "AOIGodmodeAchieved": ...941/scripts/definitions/entities/monster/purple_mask.lua:36: attempt to index a nil value (field 'heart') Stack Traceback: ...941/scripts/definitions/entities/monster/purple_mask.lua:36: in function '?' ...odeachievedbeta_2548296941/scripts/godhook_converter.lua:501: in function at line 496
Last edited by calvinhobbes1010; 1 Sep, 2024 @ 12:29pm
MINDS3T  [developer] 1 Sep, 2024 @ 12:58pm 
Originally posted by calvinhobbes1010:
Nothing actually breaks, but this error message shows up sometimes when fighting a Purple Mask/Heart:

[INFO] - Lua Debug: Error in "MC_NPC_UPDATE" call from "AOIGodmodeAchieved": ...941/scripts/definitions/entities/monster/purple_mask.lua:36: attempt to index a nil value (field 'heart') Stack Traceback: ...941/scripts/definitions/entities/monster/purple_mask.lua:36: in function '?' ...odeachievedbeta_2548296941/scripts/godhook_converter.lua:501: in function at line 496
Good to know, thank you for the report! I'll have this fixed in the next patch
MINDS3T  [developer] 1 Sep, 2024 @ 12:59pm 
Originally posted by sly91:
In the bestiary "Brazier Poky" is invisible on the right page.
And there are several violet placeholders, but I guess this is a temporary intentional choice.
Thank you for the report about the missing Bestiary animation, I will fix that up. The rest are just that, placeholders :) They'll get filled out soon.

Originally posted by sly91:
Don't know why, but the character Damned has no green custom for me, it is a simple Isaac. Is it an incompatibility issue?
Tainted Gehazi's costume is just not fully implemented as it should be yet, should be soon that should be fixed!
sly91 1 Sep, 2024 @ 2:45pm 
Thank you!
sly91 1 Sep, 2024 @ 2:46pm 
Got to the nest, almost all rooms were completely empty.
INFO] - Lua Debug: [StageAPI] Generating room for stage The Nest
[INFO] - Lua Debug: [StageAPI] Initializing room
[INFO] - Lua Debug: [StageAPI] Generating room
[INFO] - Lua Debug: [StageAPI] Initialized room Godleg (Big) (copy) (copy) (copy) (copy).274 from file N/A from list TheNest-General
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=119,Weight=0,Type=700,Variant=11,GridX=6,GridY=3,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=212,Weight=0,Type=700,Variant=30,GridX=15,GridY=6,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=234,Weight=0,Type=700,Variant=30,GridX=9,GridY=7,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=315,Weight=0,Type=700,Variant=11,GridX=6,GridY=10,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=328,Weight=0,Type=700,Variant=11,GridX=19,GridY=10,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=132,Weight=0,Type=700,Variant=11,GridX=19,GridY=3,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
sly91 1 Sep, 2024 @ 2:46pm 
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=254,Weight=0,Type=10,Variant=0,GridX=1,GridY=8,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=258,Weight=0,Type=10,Variant=0,GridX=5,GridY=8,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=135,Weight=0,Type=10,Variant=0,GridX=22,GridY=3,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=136,Weight=0,Type=10,Variant=0,GridX=23,GridY=3,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=393,Weight=0,Type=10,Variant=0,GridX=0,GridY=13,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=267,Weight=0,Type=10,Variant=0,GridX=14,GridY=8,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=268,Weight=0,Type=10,Variant=0,GridX=15,GridY=8,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=143,Weight=0,Type=10,Variant=0,GridX=2,GridY=4,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=271,Weight=0,Type=10,Variant=0,GridX=18,GridY=8,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=272,Weight=0,Type=10,Variant=0,GridX=19,GridY=8,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=400,Weight=0,Type=10,Variant=0,GridX=7,GridY=13,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
[INFO] - Lua Debug: [StageAPI:ERROR] RandomWeight | Int weights added up to 0! Args:
tbl:{{{Index=147,Weight=0,Type=10,Variant=0,GridX=6,GridY=4,SubType=0},0}} rng:true key:nil total:nil isFloat:nil
Exotic 1 Sep, 2024 @ 4:26pm 
The boss in Downpour is Monstro and when attempting to enter it crashes the game
sly91 2 Sep, 2024 @ 1:08pm 
I don't know if this is an incompatibility issue, but with Samson I get always the darks heart from the correction room in the bottom of the screen and not near the other hearts. It's only a graphical issue by the way.
sly91 2 Sep, 2024 @ 1:12pm 
There's a minor incompatibility issue with Samael, a room where there's an entity that has the same id as the nerve enemy from Godmod.
[INFO] - Room 1.61905((Samael) Long Dockway)
[INFO] - SpawnRNG seed: 775322942
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (970, 1, 10, 1.000000)
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (970, 1, 10, 1.000000)
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (3000, 0, 0, 1.000000)
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (3000, 0, 0, 1.000000)
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (33, 2, 0, 1.000000)
MINDS3T  [developer] 2 Sep, 2024 @ 3:16pm 
Originally posted by sly91:
There's a minor incompatibility issue with Samael, a room where there's an entity that has the same id as the nerve enemy from Godmod.
[INFO] - Room 1.61905((Samael) Long Dockway)
[INFO] - SpawnRNG seed: 775322942
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (970, 1, 10, 1.000000)
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (970, 1, 10, 1.000000)
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (3000, 0, 0, 1.000000)
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (3000, 0, 0, 1.000000)
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (33, 2, 0, 1.000000)
Interesting, I appreciate your report! I'll be taking a look at the ID I chose for my enemies, I am considering swapping which number I use
MINDS3T  [developer] 2 Sep, 2024 @ 3:16pm 
Originally posted by Exotic:
The boss in Downpour is Monstro and when attempting to enter it crashes the game
Got it, I appreciate the report! I'll get that patched up soon here :steamthumbsup:
calvinhobbes1010 3 Sep, 2024 @ 2:12pm 
Not sure if there's a way ATM to check for this, but it seems like the new completion mark shows up for both the normal and tainted version of a given character, even if I only got it for one of them (ex: I did it with Isaac, but not Tainted Isaac). It's a cosmetic thing, but it can make it kinda difficult to keep track of my progress in an intuitive way.
sly91 3 Sep, 2024 @ 10:32pm 
This regard, don't know if there's a solution, but with the community remix mod active it is difficult to know on the select screen if there is also the new completion mark and what colour because the completion mark of community remix insane mod overlaps almost completely the new mark.
Last edited by sly91; 4 Sep, 2024 @ 4:36am
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