Starbound

Starbound

Divine Planet
 This topic has been pinned, so it's probably important
Oмεяυıп  [developer] 15 Jul, 2021 @ 10:46pm
♦Suggestions♦
Got an idea for something you want to see added to the planet?
Go ahead and suggest here! I'll consider them.
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Showing 1-4 of 4 comments
cutieryan 20 May, 2022 @ 3:55am 
I have four suggestions:

Underground divine microdungeons.
I noticed that the divine planet somewhat already has microdungeons. But strangely, they're the generic/vanilla mineshaft microdungeons, which feels out of place on the planet.

Spirits as local wildlife
If the planet is the afterlife, then I feel that it would be appropriate for the planet to be populated with the spirits of the dead flying around, some friendly, some hostile. Maybe they could drop their souls as material... or even as fuel.

A divine equivalent to the Erchius Ghost
I feel that it is too easy to harvest Sanctilite & other ores in large amounts. Plus it would be appropriate to be hunted down by a some sort of angelic guardian for stealing holy materials from heaven.

Sub-biomes
Just something to add variety to each planet & encourage exploration. Something like:
-a storm cloud sub-biome (electric variant)
-a snow cloud sub-biome (ice variant)
-a smoke cloud sub-biome (fire variant)
-a smog cloud sub-biome (toxic variant)
-a prismatic/rainbow sub-biome
-a floating island sub-biome
Last edited by cutieryan; 20 May, 2022 @ 3:55am
Nezzy 1 Feb, 2023 @ 3:32pm 
Some sort of divine outpost & or different line of endgame quests similar to Return to earth except its Return to the heavens maybe giving you some unique weapons (Nebulox makes good weapons if you really want 'the best')
Would love a patch that restricts the spawns of Angel villages to these planets, for some extra flavor.
Oмεяυıп  [developer] 5 Jan, 2024 @ 6:06pm 
Originally posted by cutieryan:
I have four suggestions:

Underground divine microdungeons.
I noticed that the divine planet somewhat already has microdungeons. But strangely, they're the generic/vanilla mineshaft microdungeons, which feels out of place on the planet.

Spirits as local wildlife
If the planet is the afterlife, then I feel that it would be appropriate for the planet to be populated with the spirits of the dead flying around, some friendly, some hostile. Maybe they could drop their souls as material... or even as fuel.

A divine equivalent to the Erchius Ghost
I feel that it is too easy to harvest Sanctilite & other ores in large amounts. Plus it would be appropriate to be hunted down by a some sort of angelic guardian for stealing holy materials from heaven.

Sub-biomes
Just something to add variety to each planet & encourage exploration. Something like:
-a storm cloud sub-biome (electric variant)
-a snow cloud sub-biome (ice variant)
-a smoke cloud sub-biome (fire variant)
-a smog cloud sub-biome (toxic variant)
-a prismatic/rainbow sub-biome
-a floating island sub-biome
These are great suggestions! Thank you!

Originally posted by Nezzy:
Some sort of divine outpost & or different line of endgame quests similar to Return to earth except its Return to the heavens maybe giving you some unique weapons (Nebulox makes good weapons if you really want 'the best')
The closest you'll get to that is that I have a planned "entity" you can meet who may give you unique quests. But it isn't a story line or endgame-like quests. Sorry!

Originally posted by JR:
Would love a patch that restricts the spawns of Angel villages to these planets, for some extra flavor.
I have a lot on my plate at the moment, but anyone else has permission to do this.
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