Garry's Mod

Garry's Mod

GM_The_Wolf's_Den
⸸ₓナイトメアₓ⸸  [开发者] 2021 年 7 月 20 日 上午 8:11
Tip
Here are some things you might want to know.


1. To distinguish between threat and non threat, the threats are rebels and civs are the original civilian skin.

(So if someone looks like a threat but their not a rebel akin then dont shoot, or you might get the R.I.P screen)

2. If theres a script, please wait for their script to finish and dont buml into any of the combine, this isn't my fault it's just the way the ai works in this game.

3. On occasion the combine side is usually friendly. (Except for the Russian army) (they will look different.)



If I think of anything else then I'll add to this but as of now this stays as it is.
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Doge Gosling 2021 年 7 月 20 日 上午 11:23 
"On occassion the combine side is usually friendly. (Except for the Russian army)"

Barkov will remember that.
⸸ₓナイトメアₓ⸸  [开发者] 2021 年 7 月 20 日 上午 11:26 
once i make the final map, barkov can deal with his own problems... a little 1 on 1 eh?
Doge Gosling 2021 年 7 月 20 日 下午 12:27 
That'd be hilarious.

Edit: It'd be gold if your GMod-version of Barkov is just Wallace Breen.
最后由 Doge Gosling 编辑于; 2021 年 7 月 20 日 下午 12:28
⸸ₓナイトメアₓ⸸  [开发者] 2021 年 7 月 20 日 下午 12:29 
ill keep note of that, i might lol
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