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I've got some mods that change the aoe/range of animals (mainly so beak things aren't such a pain in the ass to fight) that might be causing issues. I'll try those first.
EDIT: Removing some mods that effected animal aoe/aoe in general seems to have fixed it, along with cutting out some miscellanous mods cut to reduce bloat. Going to see what one specifically incurs problems.
EDIT: Yeap it's definitely giving the ironside from the old ironside start laser eyes.
EDIT: now i just need to figure out why the heck that mod break it
The only conclusion i can reach is that this is an engine bug. if you run the mod alone it runs fine. No issue. if you run the mod with a compilation like Genesis or UWE it runs fine, no issue.
But the MOMENT you run it in your 100+ mod loadorder it breaks horribly.
Noone has reported it breaking on vanilla or on total conversions so the possible number of causes are just too high for me to be able to bugtest it..
you can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581367788