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I will check it out to see why it's not working.
Ok this is to report further issues with the system since the patch.
1. Shields appear off and inactive but cannot be made active at all. They stay red even when turned on in the P Menu. As a method of checking scenarios I removed the Shield charger unit to check the shield generator. I was going take the generator out and put it back again to see if that fixed the problem. I logged off and came back several hours later to find that the shield emitter, advanced small generator and some other components were missing. When I tried putting the unit on the repair bay to replace all the missing blocks, the console said there was no ship on the bay. Now the ship is actually unusable due to the power overloading and the next problem I have.
2. Something very wrong is occurring with inventories. All my manufacturing items, including the food processor, do not work because they see the destination container as full. I have checked carefully and this is not the case. I cannot make anything. I have also attempted to collect items and put them in a storage using the wifi system. I keep getting "no inventory space" errors even though there is plenty of space. As the whole game is about inventories in some manner or another, this issue is game breaking.
I'm am still trying to contact the server owner. Has anyone else experienced these issues? Any resolution steps I should pass on to the server admins?
Yes this definitely is something wrong with the server.
I've never heard of either of those issues before.
That sounds like a problem with the server install itself. I haven't really ran a dedicated server myself.
Try starting a new save game using one of the vanilla scenarios, change the name of the save game and keep everything else the same and see if it happens still?
If it works, change the save game name again and change the scenario back to RE.
I tried that multiple times but i got the same error. So am not sure how to fix it, its not much information in the log either, its just pc specs then:
19-23.45.57.357 01_45 -LOG- Limiting the number of worker threads on a dedicated server to 8
19-23.45.57.477 01_45 -LOG- Loading file 'D:\Game-Servers\Empyrion\empyrion\DedicatedServer/../dedicated.yaml'
19-23.45.58.063 01_45 -LOG- Save game version v1.10.4, Build 4243
19-23.45.58.785 01_45 -LOG- Loading 3731 BP headers took 391ms
19-23.45.58.785 01_45 -LOG- Game dat file loaded
19-23.45.58.892 01_45 -LOG- Loaded sector file D:\Game-Servers\Empyrion\empyrion\DedicatedServer/../Saves/Games/DediGame/Sectors/Sectors.yaml with 24 playfields, needed 67ms
19-23.45.59.067 01_45 -LOG- Generating stars=12683 took 173
19-23.45.59.067 01_45 -LOG- Faction statistics enabled
19-23.45.59.067 01_45 -LOG- Mode=currentId, GameSeed=1011345, UniqueId=1955195576, EntityId=1001
19-23.45.59.070 01_45 -LOG- Task Type=messageToken ThreadId=20436 ManagedId=5
19-23.45.59.428 01_45 -LOG- Error starting dedicated server: messageToken
19-23.45.59.458 01_45 -LOG- EAC2: Session started
19-23.45.59.467 01_45 -LOG- Now listening for PfServers on port 30003
19-23.45.59.468 01_45 -LOG- Thread 'FormatClient1' ThreadId=15592 ManagedId=6
19-23.46.01.129 01_46 -LOG- Ending listening thread...
19-23.46.01.194 01_46 -LOG- Done cleaning up
19-23.46.01.195 01_46 -LOG- Task Type=messageToken ThreadId=23768 ManagedId=8
Setting up 10 worker threads for Enlighten.
19-23.46.01.263 01_46 -LOG- EAC2: Session ended (Success)
19-23.46.01.266 01_46 -ERR- EOS Log: FinalizeInit did not occurr due to Tick happening during shutdown.
19-23.46.03.800 01_46 -LOG- EOS: Platform Shutdown result: Success
If it's doing it with vanilla with the same error, you can try asking on the official Empyrion Discord or reporting it as a bug here (you can login with Steam): https://empyriononline.com/forums/bugs.24/
In the vanilla creative scenario and RE 1.10 we can exceed the installation of number of weapons exceeding the default but the problem with RE only is that if the player sits on cockpit the displayed number of weapons on the bar is altered, showing fewer for both types, lower than the default. This does not happen with vanilla. weapon count on two different types is shown on the bar correctly.
I.e Artillery Cannon Max w.c. 12 installed 14
Advanced Laser Cannon Max w.c. 16 installed 18
When the player sits on the cockpit the numbers shown in the bar are 3 and 9 respectively. The CV is build for usage on both vanilla and RE ( LF Gozantii II) Also tested with (LF Nebulon B Frigate) with same results.
Please see "weapons do not show on ship toolbar" in the index post here.
Yes thank you. I was wondering if we can alter this number only for weapons. Is it hard-coded like the total amount of turrets able to fire simultaneously?
There has been a lot of new mission tech added since then. Many of those missions will need a rewrite for RE2.