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Een vertaalprobleem melden
If you want to share a workshop link to it maybe I can take a look and see where it's coming from.
And thank you for the kind words!
Also noticed that adding container extensions into a bp build isn't crediting right. it should be giving the 10 steel + 4 electronics worth or what's that 8 silicon and 4 copper? It doesn't appear to be giving any silicon. It appears that it's actually crediting the bp with the vanilla component values.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3129516715
When I removed all devices except the core and all windows the silicon cost went down to 357 ingots.
So this is just how much your blueprint needs to make.
It appears there's some cost multiplication going on. If you look at the bp in vanilla even the iron is 1/5th of the cost.
also - and I encourage you to try this.
adding container extensions isn't giving the silicon it takes to make them. It's awarding vanilla values.
but you do realise that the multitool only has a maximum return rate of 0.75?
When I removed everything except the extenders it went down to 357 silicon (I had removed a couple extenders too by accident).
Remember windows need silicon too and you have a few heavy windows and shutter windows scattered around.
I'll test it but this is what I am seeing :
Make a bp in creative.
Go into live.
put bp into factory
notice that costs do not seem to match what they should be based on manual calculations
put full components matching the entire bp components
Come up significantly short on materials
As I said you can watch the material counter and adding individual cargo extensions should, but is not, incrementing the silicon ingots. I hope this is clear enough.
The calculations won't be accurate due to rounding errors. If a device only takes 1.5 ingots to make, adding it to the factory one at a time can't credit 1.5 ingots because an ingot can't be divided further.
If it really is bugged and you followed the steps in the troubleshooting thread then it's a game bug and needs to be reproduced and reported in vanilla.
https://steamhost.cn/steamcommunity_com/id/82924712/screenshot/2282827280429469427/
https://steamhost.cn/steamcommunity_com/id/82924712/screenshot/2282827280429469789/
(fer=iron
cuivre = copper,
silicum=silicon)
A look at the template makes the discussion virtually obsolete. e.g. plant pots:
RE:
{ +Template Name: GrowingPotConcrete
BaseItem: true #B1 Ba 1
DeconOverride: Continue
CraftTime: 10
Target: "HoverC,SmallC,BaseC,LargeC,AdvC"
{ Child Inputs
Fiber: 20
NutrientSolution: 1
Cement: 8
Nanotubes: 4
# CobaltAlloy: 5
}
}
--------------------------------------------------------
vanilla
{ +Template Name: GrowingPotConcrete
BaseItem: true #B1 Ba 1
DeconOverride: Continue
CraftTime: 10
Target: "BaseC,LargeC,AdvC"
{ Child Inputs
Fiber: 4
NutrientSolution: 1
Cement: 2
# CobaltAlloy: 5
}
}
RE 6 more concrete pro pod and so on.