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I hear that there is currently an issue with the main game from the update today that has caused a problem with rendering custom assets. You may need to wait for Eleon to fix it before you can play the scenario and test your mods, unfortunately.
For the issue i'll wait anyway too
itemsConfig.cfg is not for player items only ? I mean, i also gone there to modify this file for hand drill and it worked, but what i asked for is for ships drills that should be in blockConfig.ecf, except if the power/radius modification is also in itemConfig for ships drill ?
No, ItemsConfig.ecf contains properties for all weapon and ammo types (including items for vehicles and bases), handheld items and consumables.
There are several different drill types for vehicles in RE contained in ItemsConfig:
Mechanical Drill
Item Id: 130, Name: DrillAttachmentWeapon
GV Turret Drill
Item Id: 131, Name: TurretGVDrillWeapon
GV Laser Drill
Item Id: 133, Name: DrillAttachmentT2Weapon
GV Multi-tool
Item Id: 134, Name: TurretGVToolWeapon
CV Drill Turret and Multi-Turret *defined in items child 0 (drill) and child 1 (multi-turret)
Item Id: 135, Name: TurretMSToolWeapon
CV Drill
Item Id: 138, Name: DrillAttachmentCVWeapon
SV Drill
Item Id: 143, Name: DrillAttachmentSVT2Weapon
Big Mechanical Drill
Item Id: 176, Name: DrillAttachmentLargeWeapon
Other than the CV turret, I dont mod the drills in my scenario. You will need to figure that part out. Fortunately, it sounds like you have an idea of what you want to do. Should be similar to the hand drill. If in doubt, make a backup of the original file and go crazy using a fresh, disposable save or a backup save.
I am also not 100% sure if the big drill is actually supposed to be a player item. I think its one of the schematics that can be discovered and unlocked... Might want to leave that one alone unless someone who knows better than me can verify.