Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 1 (OBSOLETE)
Structures suddenly change their locations or somehow ID's are swapped. Why?
We have a community server with RE1 and RE2. However, we had to realise that on RE1 suddenly something like an Industrial Excavator was flying in Space as a ‘Rich Protonium Asteroid’. Also randomly a Base which belongs on a Planet was sitting in Space also a ‘Rich Protonium Asteroide’. In short, for whatever reason the structures were swapped with the ID's. (We had the server freshly set up (root server) completely fresh. Added 3 mods (Scripts and German Translation and the Virtuel Backpack). CPU is on and the weight has been switched off. We have not changed or replaced any structures that already exist in the game. This error has often occurred completely by chance. And then only after a while (nothing was changed in the meantime) What is the possible reason for this? Or the trigger
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Showing 1-5 of 5 comments
ravien_ff  [developer] 10 Jul @ 11:55pm 
Originally posted by FDATerrorDragon/Sh4dow0fT3rror:
We have a community server with RE1 and RE2. However, we had to realise that on RE1 suddenly something like an Industrial Excavator was flying in Space as a ‘Rich Protonium Asteroid’. Also randomly a Base which belongs on a Planet was sitting in Space also a ‘Rich Protonium Asteroide’. In short, for whatever reason the structures were swapped with the ID's. (We had the server freshly set up (root server) completely fresh. Added 3 mods (Scripts and German Translation and the Virtuel Backpack). CPU is on and the weight has been switched off. We have not changed or replaced any structures that already exist in the game. This error has often occurred completely by chance. And then only after a while (nothing was changed in the meantime) What is the possible reason for this? Or the trigger

Hi, sorry but RE1 is not supported any more.
Also I cannot support any mods as those can cause various issues as well.

If blocks of one type are changing into another type that is a game bug, there's nothing that can be done to fix it unfortunately.
Originally posted by ravien_ff:
Originally posted by FDATerrorDragon/Sh4dow0fT3rror:
We have a community server with RE1 and RE2. However, we had to realise that on RE1 suddenly something like an Industrial Excavator was flying in Space as a ‘Rich Protonium Asteroid’. Also randomly a Base which belongs on a Planet was sitting in Space also a ‘Rich Protonium Asteroide’. In short, for whatever reason the structures were swapped with the ID's. (We had the server freshly set up (root server) completely fresh. Added 3 mods (Scripts and German Translation and the Virtuel Backpack). CPU is on and the weight has been switched off. We have not changed or replaced any structures that already exist in the game. This error has often occurred completely by chance. And then only after a while (nothing was changed in the meantime) What is the possible reason for this? Or the trigger

Hi, sorry but RE1 is not supported any more.
Also I cannot support any mods as those can cause various issues as well.

If blocks of one type are changing into another type that is a game bug, there's nothing that can be done to fix it unfortunately.


Hi Raiven I know that RE1 is no longer supported. However, I was hoping that this is a known bug and there is a solution for it. As I said not everyone is happy with RE2 so we wanted to offer a server for the people who prefer RE1.
I wish at least RE1 could be played normally and the important bugs would be fixed but oh well.
ravien_ff  [developer] 11 Jul @ 12:42am 
Originally posted by FDATerrorDragon/Sh4dow0fT3rror:
I wish at least RE1 could be played normally and the important bugs would be fixed but oh well.

Well the block ID mapping bug is a game bug, not a scenario specific issue.
So it can random appear or with some luck nothing will happen?
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