Don't Starve

Don't Starve

Hallucinations v1.4 [SW ROG DC]
Desblat \ Обломов  [developer] 6 May, 2014 @ 1:24pm
Bugs
Post bug reports here.
< >
Showing 1-5 of 5 comments
Hey Desblat, figured I would stop clogging the comments. I think I have figured out the evergreen crash. I think if you remove your TUNING.EVERGREEN_GROW_TIME table in your mod main, it should work. I believe that one is overriding mine, and then it can't find the growth time for the larger trees. (They are set to index 5 and 6, which don't exist in your table) I am going to test this with your latest release and will post back results. It doesn't look like you change those values anyway, so may be best to just remove them. You could remove the chops values as well, but they are the same as default so it should be good. Sorry for bugging you with this, but I love this mod, just don't want to give up my big trees :)
Pyrotrainthing 7 May, 2014 @ 1:55pm 
There's a bug with old saves and the Hallucinations mod.
https://steamhost.cn/steamcommunity_com/profiles/76561198044754939/screenshots/
Removing the evergreen stuff from modmain seems to have fixed it with no other errors. Another bug I've found is when I save and reload, all skeletons that were alive in the world at the time load near me trying to kill me, then set up camp right near where I loaded.

Another crash while in the caves. Skeleton was alive when I left and when I returned.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=257545394
Last edited by UnderwearApprentice; 7 May, 2014 @ 9:55pm
Kwynn 27 May, 2015 @ 8:02am 
I remember when a hallucination one hit killed me.
13Bug 28 Jun, 2015 @ 5:07pm 
This bug would be a pain to fix if at all, but I found out that the dark clone crashes your game if you're using a custom character.
< >
Showing 1-5 of 5 comments
Per page: 1530 50