RimWorld

RimWorld

Ship Girl Race
Twoscythe  [developer] 7 Aug, 2021 @ 2:18pm
Suggestions
Put suggestions over here.

You can also find me on the Rimworld Discord or the Humanoid Alien Races Discord. We even have a #shipgirls channel on the HAR Discord, now!

I'm just trying to keep things organized.
Last edited by Twoscythe; 24 Aug, 2021 @ 11:43am
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Showing 1-9 of 9 comments
Regularity 16 Aug, 2021 @ 5:08pm 
Currently the majority of weapons use recycled graphics (no shade or anything). That, along with the fact there is no in-game weapon stats viewable in the info window for them means it can be rather difficult to determine just how potent a weapon is. Until you get around to adding weapon stats to their descriptions, maybe consider adding something basic like "(This is weapon is Tier 1 Explosive Artillery)" or "(This weapon is Tier 3 Point-Defence)" or something along those lines.

Some shipgirls are supposedly space or ultra-tech, even mentioning space travel in their backstory. SOS2 compatibility would be cool so they can actually fight in space as per their backstories.
Twoscythe  [developer] 16 Aug, 2021 @ 11:55pm 
Originally posted by Regularity:
Currently the majority of weapons use recycled graphics (no shade or anything). That, along with the fact there is no in-game weapon stats viewable in the info window for them means it can be rather difficult to determine just how potent a weapon is. Until you get around to adding weapon stats to their descriptions, maybe consider adding something basic like "(This is weapon is Tier 1 Explosive Artillery)" or "(This weapon is Tier 3 Point-Defence)" or something along those lines.

Last update added a lot of info to weapon descriptions, but I still plan to add a lot more.

Some shipgirls are supposedly space or ultra-tech, even mentioning space travel in their backstory. SOS2 compatibility would be cool so they can actually fight in space as per their backstories.

That's actually already in the To Do list in the mod description. Great minds think alike. There's just so much to do.
Regularity 17 Aug, 2021 @ 10:52am 
During a discussion on discord, someone mentioned how trivial the high-end raids were from shipgirls were due to their very low numbers: typically to fight a 10000 point raid you need lots and highly powerful turrets and defenders, which when split between very view shipgirl raiders, meant each suffered a very high concentration of firepower and fell very quickly. I think they require some sort of either "fodder" unit to draw fire so they don't get instantly vaporized by late-game killboxes, some sort of sapper unit to force players out of heavily fortified killboxes, or to appear with larger numbers per raid. Or possibly just a higher health multiplier than the ~+50% more they currently get over vanilla pawns?

Also, for headlamp graphics, please consider using the heath draw system (used for normal bionics, injuries, etc). So that people who want to use the facial animations mod or different faces can do so by easily disabling them with mods such as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558442803 , and not have clashing art styles.
Twoscythe  [developer] 17 Aug, 2021 @ 12:07pm 
These are both on my published to-do list. There's a *lot* that needs to be done so that storytellers understand how many shipgirls to send and when.

Moving the eye bionics to wound anchors has the added benefit of getting them to render behind hair again, but it would be a lot faster to just add a VE menu option to toggle the sprites off, in the short term.
Smug Bughorse 27 Aug, 2021 @ 10:00am 
I'd love to see a way to turn my regular pawns into shipgirls.
Twoscythe  [developer] 27 Aug, 2021 @ 12:37pm 
Changing a pawn's <race> property is a trick I haven't figured out a way to pull off yet, but now that ship classes are going to be different sub-races, I'm definitely more interested than ever in finding a way.
Smug Bughorse 29 Aug, 2021 @ 4:09am 
Originally posted by Twoscythe:
Changing a pawn's <race> property is a trick I haven't figured out a way to pull off yet, but now that ship classes are going to be different sub-races, I'm definitely more interested than ever in finding a way.
Think Pawnmorpher has something figured out.
Javelin 28 Jun, 2022 @ 6:33am 
Not sure if you still look here, but you should add some more backstories for different classes of ships. For example having a Light Cruisers or a Destroyer Escort backstory, as well as adding the respective hull type.

Oh and are you going to add like some sort of texture to the hull refits?
Twoscythe  [developer] 28 Jun, 2022 @ 11:41pm 
Originally posted by Javelin:
Not sure if you still look here, but you should add some more backstories for different classes of ships. For example having a Light Cruisers or a Destroyer Escort backstory, as well as adding the respective hull type.

Oh and are you going to add like some sort of texture to the hull refits?
That's really the heart of the major rework I was working on when my life blew up, more distinct pools of sprites and backstories for ships of different size classes and factions.

I do want to finish it up and push it out and catch up on all these bug reports someday. I have just been caught up in a lot of complicated legal and financial stuff since the start of the year.

Add that to my existing health stuff, and it's just hard to carve out the time.
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