Call of Duty: Black Ops III

Call of Duty: Black Ops III

Amplified Zombies
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V137n4m3$3_n00b  [developer] 24 May, 2022 @ 2:39am
Weapon changes
Alternate Ammo Types:
  1. Blast Furnace:
    • Proc chance scales inversely with weapon's rate of fire. Pump/bolt/lever-action weapons gain bonus compensation proc chance.
    • Reduced player-specific cooldown from 15 seconds to 0 seconds.
    • Increased effective range from 120 units to 180 units.
    • Flame lingers for 1 second after explosion and deals 50% of target's max health per 0.25s.
  2. Dead Wire:
    • Proc chance scales inversely with weapon's magazine size.
    • Reduced player-specific cooldown from 5 seconds to 0 seconds.
    • Reduced global cooldown from 2 seconds to 0 seconds.
    • Decreased max kill amount from 8 to 4.
    • Increased lightning chain range from 120 units to 180 units.
  3. Fire Works:
    • Proc chance scales inversely with weapon's rate of fire. Pump/bolt/lever-action weapons gain bonus compensation proc chance.
    • Reduced player-specific cooldown from 20 seconds to 0 seconds.
    • Reduced global cooldown from 10 seconds to 0 seconds.
  4. Thunder Wall:
    • Proc chance scales inversely with weapon's magazine size.
    • Reduced player-specific cooldown from 10 seconds to 0 seconds.
    • Decreased max kill amount from 6 to 4.
  5. Turned:
    • Increased proc chance from 15% to 100%.
    • Reduced global cooldown from 8 seconds to 0 seconds.
    • Reduced player-specific cooldown from 15 seconds to 3 seconds.
    • Increased turned zombie alive duration from 20 seconds to 60 seconds.
    • Increased kill limit per turned zombie from 12 to 64.

GKZ-45 Mk3:
  • Large vortex/black hole deals damage based on target's max health:
    • Deals 12.5% (20% if upgraded) of target's max health as damage per second to target if it's higher than the default 1000hp/s (5000hp/s if upgraded) damage value.
    • Otherwise, deals default damage.
  • Reduced vortex damage delay from 0.5s to 0.2s.
  • Vortices' slow debuff:
    • Slows zombies within radius by {amplified speed - 20%} (40% if upgraded) of movement speed.
    • Stacks additively with Widow's Wine's slow debuff, totalling 60% (80% if upgraded).
  • Vortices stay longer:
    • 4.5 seconds for small vortex/slow orb.
    • 5 seconds for large vortex/black hole.
  • Larger vortex radius (128 -> 150 units long).
  • Fixed missing sound effects for all maps.

Li'l Arnie:
  • Fixed taking up a weapon slot when obtained.
  • Fixed not working in maps originally without Li'l Arnie.
  • Doubled attract distance.

Monkey Bomb:
  • Same killing mechanism as upgraded version.
  • Now deals infinite pulse damage.
  • Tripled attract distance (almost), twice that of Li'l Arnie's.

Ragnarok DG-4:
  • Increased slam's AoE radius.

Ray Gun:
  • Deals a percentage of target's max health as additional damage:
    • +13-20% un-upgraded.
    • +26-33% upgraded.
  • Has two special skills:
    1. Borrowed Time:
      • Chosen by pressing Aim-down-sight (ADS) and Reload buttons at the same time.
      • During active duration, the caster receives healing twice the value of every damage taken (does not prevent downing from lethal damage). Additionally, the enemies will ignore every other player in the team and focus on the Borrowed Time caster.
      • Duration: Scales with amount of players, starting at 6 seconds with 1 player and increasing by 3 seconds for every additional player.
      • Cooldown: 60 seconds.
    2. Ring Of Fire:
      • Chosen by pressing Aim-down-sight (ADS) and Melee buttons at the same time.
      • When activated, creates a ring of fire at the position where the skill was used. Any player inside the ring gains tremendously increased damage and uses ammo directly from the ammo stock when using Ray Gun or its upgrade.
      • Duration: 15 seconds.
      • Cooldown: 30 seconds.
  • Each time Ray Gun or its upgrade is obtained, the player is prompted to pick one skill to use. Skill is activated by pressing Special Action 4.

Thundergun:
  • Faster movement speed when held:
    • +10% un-upgraded.
    • +25% upgraded.
  • Partially reloadable.
  • Now also flings players in mid-air.

Wunderwaffe DG-2:
  • Links and kills up to 64 zombies per shot.
  • Pierces most lightning-immune enemies.
  • Leaves electric arcs upon impact, which linger for 6s and electrocute nearby enemies.
  • Slightly altered viewmodel.
Last edited by V137n4m3$3_n00b; 25 Mar, 2024 @ 4:58pm