Arma 3
ACE Pharmacy (NO LONGER FUNCTIONAL)
R. Gonzalez 20 Mar, 2024 @ 9:42am
BUG REPORTS
Guys, took the liberty to create this "open" thread for user to report any issues...
Devs, fell free to erase it if not wanted



I know this is a longtime used mod already, but maybe no one still haven't realized it yet...

I'd like to report that, with a 100% sure, the mod is breaking ACE's medical system when it comes to minor injuries and bandage re-opening (so far)

Wounds are being auto-healed after 1-2 secs, and bandages re-opening factor are all messed up, making it faster than usual...

Hope I've helped in any way...
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Showing 1-5 of 5 comments
Yunikki 26 Jun, 2024 @ 1:27pm 
all players get auto-heal every 4 seconds
idk why
Last edited by Yunikki; 26 Jun, 2024 @ 1:39pm
Yunikki 26 Jun, 2024 @ 1:46pm 
I solve it with turning off ace_medical_clearTrauma
R. Gonzalez 27 Jun, 2024 @ 8:33am 
Originally posted by Yunikki:
I solve it with turning off ace_medical_clearTrauma
I also figured it out

It's the "coagulation" feature

Hve to turn it off
silent1 16 Jul, 2024 @ 11:45am 
I think the Ammonium Carbonate might be bugged? Line 26 of fnr_treatmentAdvanced_Carbonate.sqf you call:
["treatmentCarbonate", [_medic,_patient,_medication],_patient] call CBA_fnc_patientEvent;
Which... doesnt exist? Should probably be CBA_fnc_targetEvent.
Drako Is Derg 11 Oct, 2024 @ 10:20am 
ACE did an ace again unfortunately since the update when you try to bandage it just deletes the bandage.
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