Stellaris

Stellaris

Evolution Traits - 1.1.7 [OUTDATED]
Neko  [developer] 27 Jul, 2021 @ 8:59am
Ideas
Put your ideas for new cool traits here. Anything goes as I'm also open for some really crazy stuff.
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Showing 1-15 of 18 comments
CBR JGWRR 30 Jul, 2021 @ 4:31pm 
Bio-Power Armour
This Race has been modified to grow hull armour grade material for exoskeleton and skin, with enhanced strength and EM-spectrum wide vision. (super-soldiers)

Neurotoxin Injection
This Race has been modified with a gland that, on command from authorised controllers, releases a deadly Neurotoxin directly into the brain, killing the loyalty-deficient member immediately. (like Nerve-Stapled in principle, but subtly different usage case)

Meta-Omnivorous
This Race doesn't just eat what's on the plate, but can eat the plate and cutlery too; take chunks out the table if really hungry. Useful when dealing with lifeforms engineered for growing metal body-parts.

Fire-Breathing
This Race has tubes into the mouth connected to reserves of fuel and catalyst that, in conjunction with heavy exhalation from the lungs, breathe out fire in a size-dependant stream.

Bioluminescence
This Race gives off passive lighting from chemical reactions.

Jberk 30 Jul, 2021 @ 7:33pm 
Idea for when machine empires are added, instead of 'evolution' machine empires are shaped by what they were originally designed for, and the various patches they've used to try and overcome those shortcomings. Maybe even make it so that the more you play the game, the more your machine empire has learned to overcome and adapt beyond its original programming, so they get (better? more?) traits. Idk if that's in this mod's wheelhouse just thought I'd drop it by.
Neko  [developer] 31 Jul, 2021 @ 7:54am 
@CBR JGWRR: Thanks for the ideas. Bioluminescent and Fire-Breathing (or something similar) will definitely make it into the next update. Great Ideas. Meta-Omnivore also sounds like a cool concept but I want a better name for it. Do you know if there is an scientifically correct term for a lifeform that eats everything?

@Jberk: Something like that is actually planned. Some of the machine traits I want to add are Terraformers, World Eaters, Entertainers, Spy Units and Law Enforcers. Unfortunately something like an evolution of machines isn't planned as that would go way beyond the scope of this mod.
Last edited by Neko; 31 Jul, 2021 @ 7:55am
CBR JGWRR 31 Jul, 2021 @ 8:17am 
Well, that's the thing. Omnivore is literally "eats everything". So, Meta-Omnivore is "beyond Eats Everything". As far as I know, Meta-Omnivore is it.
Jay 31 Jul, 2021 @ 8:28am 
I agree with your definition of omnivore but I think 'meta' means to be self-referential or 'about the thing itself', or seeing the thing from a higher position rather than from within the thing itself. Although I might be wrong.

What about:
'Extreme Omnivore'
'Extra Omnivore'
'Absolute Omnivore'
'Unbound Omnivore'
'Super Omnivore'
'Extra-bio Omnivore' (because you can eat all things - beyond traditional biological meats and plants).
Last edited by Jay; 31 Jul, 2021 @ 8:30am
CBR JGWRR 31 Jul, 2021 @ 8:36am 
That's the modern meaning of meta. The classical meaning is more how I used it. It's part of why it's a hard concept to name...

Unbound Omnivore sounds the coolest of those options.
Jberk 31 Jul, 2021 @ 9:14am 
@NukaBoy Wonderful! I look forward to seeing the features implemented, and I'm greatly enjoying the mod! Have a nice day and thank you for the reply!
N0rdi 1 Aug, 2021 @ 6:36am 
Special Trait: Sterile - Pop Growth Speed -100%
"Fore some reasons, this speciess lost it's ability to procreate"
It would be funny negative trait, for chalangefull playthrough. I really would like to see it.
Neko  [developer] 1 Aug, 2021 @ 10:50am 
Originally posted by N0rdi:
Special Trait: Sterile - Pop Growth Speed -100%
"Fore some reasons, this speciess lost it's ability to procreate"
It would be funny negative trait, for chalangefull playthrough. I really would like to see it.

Noted :) But I won't add it in the 1.1 update. Probably 1.2. And it will have something like -80% pop growth + another modifier I have to think about.
Jay 1 Aug, 2021 @ 11:21am 
Maybe the sterile need less food because they don't spend energy on growing children?

You could have any bonus really, from the emotional energy and time freed from not rearing children.
Limfjorden 19 Sep, 2021 @ 10:51am 
Hey, love the mod, have you considered balancing vanilla traits?

Traits such as unruly, conformists, nomadic and docile are all rather weak.

Also, I feel like your traits bitter and toxic should be reevaluated, as making a species bad for livestock really isn't a drawback most of the time, and thus. You might even consider them positive traits, since other empires won't want to eat you! I propose you make it so they have both debuffs and buffs, as to not make them an obvious pick for a negative trait.

Anyways, I would love a rebalance of the vanilla traits too, perhaps as a submod so people can pick if they want them rebalanced. This is definetly the best trait mod out there, kudos!
CBR JGWRR 19 Sep, 2021 @ 11:17am 
Yes, Toxic is an instant pick for regaining points as it stands... But equally, making it a positive trait is a huge nerf.
Neko  [developer] 19 Sep, 2021 @ 11:41am 
The aim of my mod is providing traits for rp playstyles not min-max. As that the bitter and toxic trait are fine from my perspective. They can't be picked randomly by the AI so it is up to you to pick them or not.

I'll think about what you said though
Last edited by Neko; 19 Sep, 2021 @ 11:42am
Wilmfe23 20 Sep, 2021 @ 2:56pm 
Eusociability. Only a tiny percentage of the population is fertile putting a maximum cap on how fast a population can grow. It will likely be something like a minus 3 or 4.
Neko  [developer] 21 Sep, 2021 @ 10:16am 
@marinus18: Very interesting idea. I will add the trait 'sterile' in the next patch, maybe that is too similar to what such a trait would do but I will definitely think about it. Thank you for the great input :)
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