Stellaris

Stellaris

Evolution Traits - 1.1.7 [OUTDATED]
 This topic has been pinned, so it's probably important
Neko  [developer] 27 Jul, 2021 @ 2:31pm
Update Log
Version 1.0 - 27.07.2021
  • Initial Release
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Version 1.0.1 - 27.07.2021
  • Fixed a bug that made the trait anarchic the opposite of itself and therefore unselectable
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Version 1.0.2 - 29.07.2021
  • "Herd Behaviour" is now compatible with "Nomadic" trait
  • "Spike Protrusion", "Miasma Emission", "Acid Blast" and "Smoke Generation" aren't exclusive to each other anymore
  • Fixed a bug that made capital buildings not provide any building slots
  • Fixed a bug that made all empires start with 0 farming districts and wrong distribution of all other districts
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Version 1.0.3 - 31.07.2021
  • "Swarm Behaviour" is now compatible with "Nomadic" trait
  • Fixed an issue introduced with the last patch that gave photosynthetic and lithovore species farming districts (damn that sh** is harder to implement then I thought lol)
  • Fixed an issue that prevented colonist jobs from spawning on new colonies
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Version 1.0.4 - 01.08.2021
  • Fixed a bug again that made all empires start with 0 farming districts and wrong distribution of all other districts (seriously it's fixed now haha)
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Version 1.1 - 16.08.2021

Balance & Fixes
  • Special Traits (Purple) can now be added to a species template by gene modding
  • Trait Hostile has been renamed to Violent
  • The different ethic attraction bonuses for the traits Peaceful and Violent are now +50% instead of +15%.
  • The Aquatic trait now costs -3 points instead of just -1
  • Modifiers that are added on an empire wide level will now only apply to an empire if there are at least 28 pops of a species present that also has citizenship status (there are exceptions for this rule like the Criminals trait)
  • The Sleeping Bunker building is now also available for hive minds
  • All leader traits belonging to the Precognition trait have been heavily nerfed. They are still strong to justify the +8 cost of the trait but not as overpowered as before.
  • The evasion bonus applied by the stealth tactics admiral trait have been nerfed to 20
  • The traits Helpful, Greedy and Apathetic are not compatible with hive minds anymore
  • Reduced leader upkeep of the Immortal trait by 50% so that empires choosing this trait won't start with an energy deficit
Content Update
  • 64 new machine and organic traits (total number of traits is now 146)
    • 38 new organic traits
    • 26 new machine traits
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Version 1.1.2 - 19.08.2021
  • Social Workers are now generated by the amount of pops on a planet instead of crime. This caused them to constantly be generated, dropping crime and then go away again letting crime rise once more.
  • The Oracle governor trait now gives a flat -10 crime on all planets of that sector instead of -0 like before
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Version 1.1.3 - 19.09.2021
  • The Photosynthesis trait is not available anymore. With the 3.1 Lem update something very similar is now in the game (Phototrophic and Radiotrophic). Also the trait forced me to overwrite a whole lot of vanilla files and that caused problems for some people screwing with job outputs and missing jobs after 3.1 was released.
  • Most of the machine traits are not available to robots anymore as that caused issues. For example the world harvesters trait.
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Version 1.1.4 - 11.10.2021

Balance & Fixes
  • Social Workers, Gatherer, Hunter-Gatherer, Rangers and all other jobs that weren't working are now correctly worked by pops
  • Swarm Behaviour should now correctly apply Swarm Coordinator jobs to capital buildings
Content Update
  • Added 5 new traits: Brutal, Free Spirits, Obedient, Patient, Impatient
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Version 1.1.5 - 25.10.2021

Balance & Fixes
  • Nanite Machines will now correctly apply the nanite upkeep to pops again and Nanite Replicator jobs will be worked by pops.
  • The Lithovore trait makes your pops use minerals instead of food again like intended
  • The Low Security Measures and Master Hackers traits for machines are mutually exclusive to each other now
Content Update
  • Added 2 new traits: Naive & Paranoid
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Version 1.1.6 - 28.10.2021

Balance & Fixes
  • The Lithovore trait now work correctly again and pops will consume minerals instead of food.
  • The Void Dweller origin now works correctly again. Habitats will spawn with hydroponic farms again and the player is able to build new ones too.
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Version 1.1.7 - 08.12.2021

Balance & Fixes
  • Because of changes to jobs in 3.2 some jobs added by this mod couldn't be worked by pops. This has been fixed now.
Last edited by Neko; 8 Dec, 2021 @ 5:56am