RimWorld

RimWorld

Babies and Children
 This topic has been pinned, so it's probably important
canefe  [developer] 30 Sep, 2021 @ 12:40pm
Bugs and Issues
You can report any bugs you encounter or any mod incompatibility you find.

Issues created in GitHub repo will be prioritized.
Click here[github.com] to post a bug on GitHub.
Last edited by canefe; 26 Jul, 2022 @ 7:16am
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Showing 1-15 of 93 comments
Morinokegare 10 Oct, 2021 @ 6:10am 
With Dubs Apparel Tweaks mod Children will keep putting their apparel back indoor and during sleeping, which breaks the function of that mod. Adult pawns are just work as intended.

mod link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2296697286
Last edited by Morinokegare; 10 Oct, 2021 @ 6:21am
I think this update(oct.11) broke dubs apperal(more specifically the options) for me since this is the only mod in my modlist that updated since yesterday and everything was working yesterday.

Also the hat problem is not just from dubs almost all the mods that allow hair to be shown with hat are having this issue but dubs has settings for scaling and "Hair layer offset" which fixes it but now it just sends an error when using this mod for me.

Im not certain its this mod but since this is the only mod in my playlist atm that updated and everything was working as intended yesterday.


heres the error

note: it only happens when in the actual game works fine on the title screen

[HugsLib][ERR] Exception during DoWindowContents: System.NullReferenceException: Object reference not set to an instance of an object
at QuickFast.Settings.hairScale_Changed () [0x00041] in <0030bbf9b7634f8187de44efa1cff28f>:0
at QuickFast.Settings.DoWindowContents (UnityEngine.Rect canvas) [0x00386] in <0030bbf9b7634f8187de44efa1cff28f>:0
at QuickFast.DubsApparelTweaks.DoSettingsWindowContents (UnityEngine.Rect canvas) [0x00000] in <0030bbf9b7634f8187de44efa1cff28f>:0
at HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4] in <a56dbe2cf5184fe991f5fb736b3081b0>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.Settings.Dialog_VanillaModSettings:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
The Badiator 28 Oct, 2021 @ 4:09pm 
Hey, so I'm having an issue, where I can't prioritize the job to bury a stillborns baby.

I had a baby born stillborn, and I made a sarcophagus and a grave, and both will not offer me the dropdown menu to bury the infant.

I have checked all of the storage settings for all corpses, human and animal, and there is no reason that I can see that would prevent me from prioritizing burying the infant.

I can trick the game into burying the infant by making its priority higher than other storage spots for corpses, but this is less than ideal.

I don't know if this is useful information to you, but:
https://gist.github.com/af4cc16617215cc28e1f5d91ea5972f7
The Badiator 28 Oct, 2021 @ 4:11pm 
Originally posted by The Badiator:
Hey, so I'm having an issue, where I can't prioritize the job to bury a stillborns baby.

I had a baby born stillborn, and I made a sarcophagus and a grave, and both will not offer me the dropdown menu to bury the infant.

I have checked all of the storage settings for all corpses, human and animal, and there is no reason that I can see that would prevent me from prioritizing burying the infant.

I can trick the game into burying the infant by making its priority higher than other storage spots for corpses, but this is less than ideal.

I don't know if this is useful information to you, but:
https://gist.github.com/af4cc16617215cc28e1f5d91ea5972f7

Also worth noting is that the corpse is named "Unnamed" because it was stillborn, but the code refers to it by the name "Fabio."

I know this because of the birth letter prompt, and the art description of the sarcophagus.
Surothedeath 4 Nov, 2021 @ 7:19am 
Exception ticking Yuuka (at (207, 0, 102)): System.NullReferenceException: Object reference not set to an instance of an object
at BabiesAndChildren.Growing_Comp.Birth () [0x00167] in <d5287dba7be44209ae9f470ec7db95c0>:0
at BabiesAndChildren.Growing_Comp.Initialize (System.Boolean reinitialize) [0x000a1] in <d5287dba7be44209ae9f470ec7db95c0>:0
at BabiesAndChildren.Growing_Comp.CompTickRare () [0x00042] in <d5287dba7be44209ae9f470ec7db95c0>:0
at Verse.ThingWithComps.TickRare () [0x00024] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.Pawn.TickRare () [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.Pawn.Tick () [0x0003c] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.TickList.Tick () [0x0015c] in <e13bd2f1929544099ed2b58e66ece833>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


the mother geting stuck in "recovering from birth"
OldPillager 4 Nov, 2021 @ 4:53pm 
I have same problem too. Mothers stucks in eternal recovering from birth and dont get lactating or post-pregnancy status, babies doesn't accelerate their growth. It maybe game version conflict.
If your colony was started before update 1.3.3159 and then you update game, your save may start give you some problems.
I created a new test colony with almost 500 mods on 1.3.3159 and all the pregnancy and childbirth mechanics are working well as expected
Last edited by OldPillager; 5 Nov, 2021 @ 6:52am
Scorpio 4 Nov, 2021 @ 7:00pm 
Can confirm the babies growth not being accelerated
Oromis95 6 Nov, 2021 @ 3:11pm 
New Issue unfortunately, involving moyo. I have included an image, and the mods installed. Only affects children/teens. Adults look fine:
https://i.postimg.cc/18nMqg9x/Mods.png

https://i.postimg.cc/hXksbSjX/Untitled.png
https://i.postimg.cc/qqFn52CW/Untitled2.png
Last edited by Oromis95; 6 Nov, 2021 @ 6:49pm
Has anyone encountered any issues with either the children and learning or babies and children mods where young pawns show up as just floating heads? it doesn't matter what they are wearing and i cant find any thing the debug list that makes sense. there is no floating box or indicator that the body should be there.
gulegule 10 Nov, 2021 @ 8:25pm 
I had a baby turn 4, and doesn't seem to want to sleep in a crib anymore. I can assign her to a bed, and she will sleep in it, but her sprite doesn't render on top of the bed.

EDIT: this was my error, moved the crib out of the 'babies allowed' zone.
Last edited by gulegule; 15 Nov, 2021 @ 6:34am
Phant0m5 11 Nov, 2021 @ 1:00am 
Alright, I don't know for sure if this is an incompatibility with THIS mod, specifically, or if a third mod - possibly RJW or SJW, since they also interact with children - is forcing the issue. But, if you use SoS2 afterlife pods, when you turn the pod on the resulting hologram-pawn is registered as a baby and immediately and permanently downed.

I've also had afterlife pods get wiped because they were a "stillbirth" and my supposedly immortal hologram is permanently dead.

This is most immediately notable on the SoS2 Afterlife Vault start... which is what I was trying out when all this happened.

EDIT- alright, I turned the holograms off in the Babies and Children settings, which really should have been my first step come to think of it, and that solved the problem. Still, reporting that this is a necessary step to make them compatible.
Last edited by Phant0m5; 11 Nov, 2021 @ 1:35am
PhantomOfGrace 18 Nov, 2021 @ 4:20pm 
An issue that came up, as with Rimworld I ended up having an event emergency where I needed to focus on building a structure (In this case it was a wall to keep people away) and in the meantime with RJW a colonist gave birth and needing to focus my other two colonists to building the wall I placed a sleeping spot to place the baby. In doing so for some reason all work manual priorities were set to 1 or not on manual priorities were all checked until I removed the sleeping spot.
Surothedeath 19 Nov, 2021 @ 10:31pm 
Originally posted by cometopapa:
Originally posted by Marcus Fahlen(swe):
do you want a screan shoot too?

Hugslib log and steps leading to the problem would be useful

https://gist.github.com/f823e817cba27cc7d02fbb7fe5180db8
i dont know what you mean with steps leading
\\F.A.B.// Lucius 20 Nov, 2021 @ 5:47pm 
I don't know what is going on, but after installing this mod, Astoriel are spawing with children bodies, even being 136 years old. Any idea of how I can fix this? Even having children with adults body is less of a problem.

Edit: I disabled the spawning of children, but Astoriel is not respecting this. Also, the pawns with children bodies have a permanent Child is aging! hediff that comes back when I take it out and put Adult. But, when I changed their age to 20, Adult is up, but their size is still of a child.

Edit 2: now I am having Astoriels with small heads and normal body size. I disabled the Astoriel race in the mod options but I am still having trouble. Any ideas how to avoid this?

Edit 3: Just found out that Astoriel are considered adult at 600 years old, which might be the cause of the heads getting small now. Although I have in the same game session astoriels not so old with no problems in their sprites but also some with small heads. Wonder why.

Edit 4: Changing the age of the problematic Astoriels to more than 600 solved the small heads problem.
Last edited by \\F.A.B.// Lucius; 21 Nov, 2021 @ 4:45pm
mado 3 Dec, 2021 @ 5:30am 
mincho race, repeat "recovering from birth"
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