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mod link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2296697286
Also the hat problem is not just from dubs almost all the mods that allow hair to be shown with hat are having this issue but dubs has settings for scaling and "Hair layer offset" which fixes it but now it just sends an error when using this mod for me.
Im not certain its this mod but since this is the only mod in my playlist atm that updated and everything was working as intended yesterday.
heres the error
note: it only happens when in the actual game works fine on the title screen
[HugsLib][ERR] Exception during DoWindowContents: System.NullReferenceException: Object reference not set to an instance of an object
at QuickFast.Settings.hairScale_Changed () [0x00041] in <0030bbf9b7634f8187de44efa1cff28f>:0
at QuickFast.Settings.DoWindowContents (UnityEngine.Rect canvas) [0x00386] in <0030bbf9b7634f8187de44efa1cff28f>:0
at QuickFast.DubsApparelTweaks.DoSettingsWindowContents (UnityEngine.Rect canvas) [0x00000] in <0030bbf9b7634f8187de44efa1cff28f>:0
at HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4] in <a56dbe2cf5184fe991f5fb736b3081b0>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.Settings.Dialog_VanillaModSettings:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
I had a baby born stillborn, and I made a sarcophagus and a grave, and both will not offer me the dropdown menu to bury the infant.
I have checked all of the storage settings for all corpses, human and animal, and there is no reason that I can see that would prevent me from prioritizing burying the infant.
I can trick the game into burying the infant by making its priority higher than other storage spots for corpses, but this is less than ideal.
I don't know if this is useful information to you, but:
https://gist.github.com/af4cc16617215cc28e1f5d91ea5972f7
Also worth noting is that the corpse is named "Unnamed" because it was stillborn, but the code refers to it by the name "Fabio."
I know this because of the birth letter prompt, and the art description of the sarcophagus.
at BabiesAndChildren.Growing_Comp.Birth () [0x00167] in <d5287dba7be44209ae9f470ec7db95c0>:0
at BabiesAndChildren.Growing_Comp.Initialize (System.Boolean reinitialize) [0x000a1] in <d5287dba7be44209ae9f470ec7db95c0>:0
at BabiesAndChildren.Growing_Comp.CompTickRare () [0x00042] in <d5287dba7be44209ae9f470ec7db95c0>:0
at Verse.ThingWithComps.TickRare () [0x00024] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.Pawn.TickRare () [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.Pawn.Tick () [0x0003c] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.TickList.Tick () [0x0015c] in <e13bd2f1929544099ed2b58e66ece833>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
the mother geting stuck in "recovering from birth"
If your colony was started before update 1.3.3159 and then you update game, your save may start give you some problems.
I created a new test colony with almost 500 mods on 1.3.3159 and all the pregnancy and childbirth mechanics are working well as expected
https://i.postimg.cc/18nMqg9x/Mods.png
https://i.postimg.cc/hXksbSjX/Untitled.png
https://i.postimg.cc/qqFn52CW/Untitled2.png
EDIT: this was my error, moved the crib out of the 'babies allowed' zone.
I've also had afterlife pods get wiped because they were a "stillbirth" and my supposedly immortal hologram is permanently dead.
This is most immediately notable on the SoS2 Afterlife Vault start... which is what I was trying out when all this happened.
EDIT- alright, I turned the holograms off in the Babies and Children settings, which really should have been my first step come to think of it, and that solved the problem. Still, reporting that this is a necessary step to make them compatible.
https://gist.github.com/f823e817cba27cc7d02fbb7fe5180db8
i dont know what you mean with steps leading
Edit: I disabled the spawning of children, but Astoriel is not respecting this. Also, the pawns with children bodies have a permanent Child is aging! hediff that comes back when I take it out and put Adult. But, when I changed their age to 20, Adult is up, but their size is still of a child.
Edit 2: now I am having Astoriels with small heads and normal body size. I disabled the Astoriel race in the mod options but I am still having trouble. Any ideas how to avoid this?
Edit 3: Just found out that Astoriel are considered adult at 600 years old, which might be the cause of the heads getting small now. Although I have in the same game session astoriels not so old with no problems in their sprites but also some with small heads. Wonder why.
Edit 4: Changing the age of the problematic Astoriels to more than 600 solved the small heads problem.