Call of Duty: Black Ops III

Call of Duty: Black Ops III

CODE LYOKO: EXPEDITION DEMO
 This topic has been pinned, so it's probably important
Niknokinater  [developer] 28 Jul, 2021 @ 12:55pm
KNOWN ISSUES
Issues with Solutions or Workarounds:

Issue: Cutscenes can look warped when FOV is not manually set to ~90.
Reason: The camera method structured in this mod derives from player settings.
Solution: Set FOV to 90 through BO3's menu (during mod is fine).


Issue: Pause menu doesn't function during cutscenes.
Reason: The hud is simply disabled as necessary.
Solution: There is an option to disable cutscenes in Expedition's menu.



Issue: Transparent textures may not display properly if Order Independent Transparency isn't enabled.
Reason: Ultimately a BO3 thing hence the setting, but Expedition uses multiple transparent textures together so this setting is definitely one to enable.
Solution: Enable Order Independent Transparency through BO3's menu (during mod is fine).


Issue: Text may go off-screen when aspect ratio is not 16:9.
Reason: Text generation is designed in GSC as opposed to LUA.
Solution: If your display is not 16:9, switching the game to a windowed 16:9 aspect ratio should work (during mod is fine).



Issues without a Known Solution:

Issue: On the fourth level, it's possible to find 6/5 secrets. This does not affect gameplay.
Reason: Absolutely no clue. The temporary countedforstat stuff was added after the stat trackers were about finalized. It really just works lmao


Issue: Text on menu doesn't change languages.
Reason: The menu was designed before the subtitles and doesn't support this.


Issue: This demo is not designed for coop. It just breaks.
Reason: I stopped aiming for coop at some point. It absolutely potatoes at the menu, just after the intro ohohoh.



Issue: Best Time may simply not update upon getting a better time.
Reason: Also don't know. I ran into this before and fixed it, but there's likely more circumstances under which this can occur- probably dying.


Issue: Lifepoint Upgrade on the fourth level can be duped under specific circumstances. Whilst it is not possible to exceed 6 lifepoints, this has the side-effect of leaving the previous models on the map forever, so if you do this too many times, the entity count will get too high and the mod will crash.
Reason: Probably a conflict due to itemFlicker. This treats the item's set of inputs as a logical parent & creates duplicate children as necessary to allow for contained item deletion and respawning.

Issue: Tutorials can still overlap when a monster & another tutorial occur at the same time. One's references is basically stolen and thus, it remains forever. This also breaks the menu due to an element overload.
Reason: Whilst there is a check or two for this, there may yet be a window where this can occur.
Last edited by Niknokinater; 1 Jul, 2022 @ 2:01pm