RimWorld

RimWorld

T's Samurai Faction
Trickity  [developer] 6 Aug, 2021 @ 1:39pm
Bug Report
Post Your bugs here. I'll try to get to them.
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Showing 1-15 of 35 comments
Regularity 18 Aug, 2021 @ 6:46am 
Items need proper restrictions for tech level or the like; I see up to 50% of people in space suits using straw cloaks, probably because of the VFEC's free cloak slot having nothing else to put in that slot, and the mod's cloaks not specifying any restrictions on tech level.
Trickity  [developer] 18 Aug, 2021 @ 9:17am 
there's a chance that its some other mod is causing that issue. i think its rocket man cause i was having the same issue until i stopped using it.
Trickity  [developer] 18 Aug, 2021 @ 9:20am 
also I updated yesterday so maybe its fixed?
Solarius Scorch 1 Sep, 2021 @ 1:29am 
I have a strange bug, or I'm not even sure if it's bug: whenever I start the ronin scenario, the first thing all pawns do is removing all their clothes.
They are not nudists and I haven't put any Ideology restrictions on clothing ("no rules" for both sexes).
I tested other scenarios, and they work fine... It's only ronin.
Full log here (right after start): https://gist.github.com/cf88e8742a2f4f3472aa7659622b2000
Trickity  [developer] 1 Sep, 2021 @ 7:54am 
check your clothing preference, there might be a mod you have that changes what people are allowed to wear. that's all i can think of off the top of my head. I test with a tiny mod list and it works fine.
Solarius Scorch 2 Sep, 2021 @ 4:46am 
That was my first idea too, but why would it happen only for this specific scenario? I've never encountered this issue before, or after.
But if the log is no help, then I understand that it's hard, if not impossible, to understand what is happening...
(Also, while I have lots of modded apparel, I don't think I have any mods influencing clothing preferences. but I won't bet my arm on this.)
The Blue Hat 3 Sep, 2021 @ 12:25pm 
when attacking a settlement, they use the default RW base style disregarding the load order (or whatever else affects base generation), although the honorless factions have bases slightly different but are 1:1 copies
The Blue Hat 3 Sep, 2021 @ 12:25pm 
Originally posted by The Blue Hat:
when attacking a settlement, they use the default RW base style disregarding the load order (or whatever else affects base generation), although the honorless factions have bases slightly different but are 1:1 copies
it uses* but you get the idea
Trickity  [developer] 3 Sep, 2021 @ 12:56pm 
when you say styles are you saying like shinto/bushido styles? in that case I cant get the game to recognize styles when generating a map so its going to have to be standard styles.

if you're saying the layouts are not changing then maybe you have to resub because they work fine for me.
jlaflair 25 Sep, 2021 @ 5:52pm 
Hi there. Overall, this mod is great, and I'm having a fantastic time with it. You obviously can't remove all of Rimworld from Rimworld, but removing most factions and replacing them with your own helps create a feel of a sci-fi/fantasy Japan.

The bug(?): when I order a sake barrel to be built, you see the outline when it's placed and the square fills up gradually per normal when they begin building itt. However, the barrel does not appear after construction. It's as if it was never built. Where will I get my sake?! :)
Last edited by jlaflair; 26 Sep, 2021 @ 9:57am
Trickity  [developer] 26 Sep, 2021 @ 5:03pm 
I've never seen that issue. might be some mod clashing with it. nott sure.
YourPope 31 Oct, 2021 @ 9:33am 
Hi, I'm noticing a minor bug, it seems like when characters are told to equip some weapons with autotool switcher they don't equip them. Like they'll get stuck in an infinite loop of trying to haul and equip the item unless make a weapon policy for that weapon specifically, or stop trying to get them to equip it.

I'm not sure what exactly is causing it as I haven't had issues with other modded weapons. Maybe mass? Or maybe it's a weird interaction with PUAH, Deep Storage and autotool switcher?

Anyways I love the mod, and was hoping you knew what was up.
Jabba 2 Nov, 2021 @ 2:41pm 
The weapons and armor are not CE compatible. Melee weapons are considered ranged by the mod, and armor provide no penetration armor. Ranged weapons can't fire either. This seems to be a problem with the Eastern Armory Mod.
Last edited by Jabba; 2 Nov, 2021 @ 2:43pm
Handicast 14 Nov, 2021 @ 12:33pm 
Double Futon doesn't count as a double bed for an acolyte.
Trickity  [developer] 15 Nov, 2021 @ 8:13pm 
the futon is not part of my mod.
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