RimWorld

RimWorld

T's Samurai Faction
Trickity  [utvecklare] 6 aug, 2021 @ 13:39
Bug Report
Post Your bugs here. I'll try to get to them.
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uerminosa 16 nov, 2021 @ 18:10 
There's a typo in pawn kind label "peasant gaurd". I saw it in a pawn who belonged to a shadowy shogunate faction.
Trickity  [utvecklare] 17 nov, 2021 @ 17:25 
thanks for the notice
Steve 18 nov, 2021 @ 8:09 
Not sure this totally qualifies as a bug but the Caligraphy Set has never ever worked for me, can't even force people to use it. Even arty pawns.
Is there some other condition to using it or is it broken at the minute?
Trickity  [utvecklare] 18 nov, 2021 @ 18:10 
last time i played it worked for me. maybe u need a chair in front but it should be working
Steve 19 nov, 2021 @ 6:33 
Ursprungligen skrivet av Trickity:
last time i played it worked for me. maybe u need a chair in front but it should be working
Ah...I eh...never thought to try that I just assumed they would sit on the floor fine...oops.
TurtleShroom 7 dec, 2021 @ 13:09 
[FactionBlender][warn] Found an apparelStuffFilter/stuffCategories conflict for required apparel TSFApparel_SashimonoBanner while generating apparel for TSF_SamuraiDaimyo; cannot fix since there is no apparelStuffFilter for TSF_SamuraiClan (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FactionBlender][warn] Found an apparelStuffFilter/stuffCategories conflict for required apparel TSFApparel_DaimyoHelmet while generating apparel for TSF_SamuraiDaimyo; cannot fix since there is no apparelStuffFilter for TSF_SamuraiClan (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FactionBlender][warn] Found an apparelStuffFilter/stuffCategories conflict for required apparel TSFApparel_SamuraiArmor while generating apparel for TSF_SamuraiDaimyo; cannot fix since there is no apparelStuffFilter for TSF_SamuraiClan (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I get these errors several thousand times each time I try to start a new game. This means that your Mod is incompatible with the Faction Blender Mod.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=1734490820

I haven't the slightest idea how or why this is happening.

This is my Hugs Library Log: https://gist.github.com/a8f387c4532072ca7d5e28ef29577571 .
Keno vs 2 aug, 2022 @ 7:02 
This mod amkes advancing in tech level hard because "Bushido code" is neolithic but has two medieval techs as a prerequisite. This amkes mods like tech advnacing that require you to have all techs from a level to advance to the next one break. My suggestion for the fix is to maek all samurai tech medieval.
Trickity  [utvecklare] 2 aug, 2022 @ 12:53 
Ill look into it. I haven't played in ages and ima little rusty modding
Damon 10 nov, 2022 @ 13:55 
Hey Trickity.
I'm working on my own mod: link
I'm getting a bug with the generation of pawn names, and I see it in your mod aswell.

Recreation:
1) start a game
2) enable dev mode
3) execute raid with faction -> one of your 3 factions -> 10000 points
4) pawns are created to raid
now most of the pawns will have a name you defined, but some (I'd say 10%) will have a different name, probably from the default name list in rimworld!

image[imgur.com]
This is from my test. I have dev-recruited 3 pawns with wrong names, they're in white.

I think this is a bug with rimworld, not with your mod, so if you're too rusty don't worry about it :D
Trickity  [utvecklare] 10 nov, 2022 @ 14:33 
yeah I think its base game so it should be fine
Damon 11 nov, 2022 @ 12:55 
Someone pointed out that all the names that don't belong to the custom namelist are backers names. It seems the system to add these names to pawns overrules namelists. If you use Pawn Name Variety you can ensure that the only names that generate are from the custom namelist. It's not a big nuisance but I figured I'd let you know.
1Z Rison 26 nov, 2022 @ 13:21 
In the ScenarioDefs in the 1.3 folder (1.4 is fine) there is a typo in the starting research. "ComplexClothinge" instead of ComplexClothing.

I was trying to do the Ronin scenario in 1.3, only to be met with the bad kind of red error and a glitched UI, as the scenario editor seemingly was trying to load an invalid Research def as one of the "Start with research X" was blank. Finally I had the Idea to check the actual ScenarioDef in the files and I believe this typo to be the issue. I removed the excess "e" and so far it works.

I already redownloaded the mod (Using RimPy) and the problem persists, so I am fairly sure there is a bug. Or rather, an Oversight. (Bla bla semantics)
Darkstar 28 nov, 2022 @ 13:05 
Hi Trickity,

I'm getting the following errors when loading this mod alongside Primitive Workbenches:

Could not resolve cross-reference: No Verse.ResearchProjectDef named VBY_PrimitiveToolsTSF_Naginata found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties

Could not resolve cross-reference: No Verse.ResearchProjectDef named VBY_PrimitiveToolsTSF_NinjaGear found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties

I can't find references to either of these research projects in either mod, so I'm not sure which one is causing the issue.

Not sure if these are a big deal; could be I just end up missing a couple of recipes somewhere.
Trickity  [utvecklare] 28 nov, 2022 @ 15:32 
The primitive tools thing should be fixed.

Sorry I'm not going back to 1.3 to fix anything. I can't/don't want to keep track of that fork anymore.
Darkstar 28 nov, 2022 @ 17:30 
Awesome! Thank you :)
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