RimWorld
T's Samurai Faction
Trickity  [開發人員] 2021 年 8 月 6 日 下午 1:39
Bug Report
Post Your bugs here. I'll try to get to them.
< >
目前顯示第 16-30 則留言,共 39
uerminosa 2021 年 11 月 16 日 下午 6:10 
There's a typo in pawn kind label "peasant gaurd". I saw it in a pawn who belonged to a shadowy shogunate faction.
Trickity  [開發人員] 2021 年 11 月 17 日 下午 5:25 
thanks for the notice
Steve 2021 年 11 月 18 日 上午 8:09 
Not sure this totally qualifies as a bug but the Caligraphy Set has never ever worked for me, can't even force people to use it. Even arty pawns.
Is there some other condition to using it or is it broken at the minute?
Trickity  [開發人員] 2021 年 11 月 18 日 下午 6:10 
last time i played it worked for me. maybe u need a chair in front but it should be working
Steve 2021 年 11 月 19 日 上午 6:33 
引用自 Trickity
last time i played it worked for me. maybe u need a chair in front but it should be working
Ah...I eh...never thought to try that I just assumed they would sit on the floor fine...oops.
TurtleShroom 2021 年 12 月 7 日 下午 1:09 
[FactionBlender][warn] Found an apparelStuffFilter/stuffCategories conflict for required apparel TSFApparel_SashimonoBanner while generating apparel for TSF_SamuraiDaimyo; cannot fix since there is no apparelStuffFilter for TSF_SamuraiClan (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FactionBlender][warn] Found an apparelStuffFilter/stuffCategories conflict for required apparel TSFApparel_DaimyoHelmet while generating apparel for TSF_SamuraiDaimyo; cannot fix since there is no apparelStuffFilter for TSF_SamuraiClan (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FactionBlender][warn] Found an apparelStuffFilter/stuffCategories conflict for required apparel TSFApparel_SamuraiArmor while generating apparel for TSF_SamuraiDaimyo; cannot fix since there is no apparelStuffFilter for TSF_SamuraiClan (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I get these errors several thousand times each time I try to start a new game. This means that your Mod is incompatible with the Faction Blender Mod.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=1734490820

I haven't the slightest idea how or why this is happening.

This is my Hugs Library Log: https://gist.github.com/a8f387c4532072ca7d5e28ef29577571 .
Keno vs 2022 年 8 月 2 日 上午 7:02 
This mod amkes advancing in tech level hard because "Bushido code" is neolithic but has two medieval techs as a prerequisite. This amkes mods like tech advnacing that require you to have all techs from a level to advance to the next one break. My suggestion for the fix is to maek all samurai tech medieval.
Trickity  [開發人員] 2022 年 8 月 2 日 下午 12:53 
Ill look into it. I haven't played in ages and ima little rusty modding
Damon 2022 年 11 月 10 日 下午 1:55 
Hey Trickity.
I'm working on my own mod: link
I'm getting a bug with the generation of pawn names, and I see it in your mod aswell.

Recreation:
1) start a game
2) enable dev mode
3) execute raid with faction -> one of your 3 factions -> 10000 points
4) pawns are created to raid
now most of the pawns will have a name you defined, but some (I'd say 10%) will have a different name, probably from the default name list in rimworld!

image[imgur.com]
This is from my test. I have dev-recruited 3 pawns with wrong names, they're in white.

I think this is a bug with rimworld, not with your mod, so if you're too rusty don't worry about it :D
Trickity  [開發人員] 2022 年 11 月 10 日 下午 2:33 
yeah I think its base game so it should be fine
Damon 2022 年 11 月 11 日 下午 12:55 
Someone pointed out that all the names that don't belong to the custom namelist are backers names. It seems the system to add these names to pawns overrules namelists. If you use Pawn Name Variety you can ensure that the only names that generate are from the custom namelist. It's not a big nuisance but I figured I'd let you know.
1Z Rison 2022 年 11 月 26 日 下午 1:21 
In the ScenarioDefs in the 1.3 folder (1.4 is fine) there is a typo in the starting research. "ComplexClothinge" instead of ComplexClothing.

I was trying to do the Ronin scenario in 1.3, only to be met with the bad kind of red error and a glitched UI, as the scenario editor seemingly was trying to load an invalid Research def as one of the "Start with research X" was blank. Finally I had the Idea to check the actual ScenarioDef in the files and I believe this typo to be the issue. I removed the excess "e" and so far it works.

I already redownloaded the mod (Using RimPy) and the problem persists, so I am fairly sure there is a bug. Or rather, an Oversight. (Bla bla semantics)
Darkstar 2022 年 11 月 28 日 下午 1:05 
Hi Trickity,

I'm getting the following errors when loading this mod alongside Primitive Workbenches:

Could not resolve cross-reference: No Verse.ResearchProjectDef named VBY_PrimitiveToolsTSF_Naginata found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties

Could not resolve cross-reference: No Verse.ResearchProjectDef named VBY_PrimitiveToolsTSF_NinjaGear found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties

I can't find references to either of these research projects in either mod, so I'm not sure which one is causing the issue.

Not sure if these are a big deal; could be I just end up missing a couple of recipes somewhere.
Trickity  [開發人員] 2022 年 11 月 28 日 下午 3:32 
The primitive tools thing should be fixed.

Sorry I'm not going back to 1.3 to fix anything. I can't/don't want to keep track of that fork anymore.
Darkstar 2022 年 11 月 28 日 下午 5:30 
Awesome! Thank you :)
< >
目前顯示第 16-30 則留言,共 39
每頁顯示: 1530 50